Adept Powers and Drakes: 4e
I've recently put together a Drake phys-ad character for a game here on MW. Obviously I went phys-ad because those powers gel well with the racial abilities granted by the Drake Quality (from Runner Companion).
Unfortunately that still leaves some holes since physical adept powers work mainly with your standard humanoid character best. So to compensate I'm playing around with a few powers that manipulate things like the Drake's elemental Attack. I'd appreciate it if some of the old SR hands would take a gander and tell me what they think.
Potent Breath
Cost: .25 per level (max 3 levels)
Each level of this power adds 2 to the character's effective Magic for purposes of determining a Drake's Elemental Attack damage.
[This was a direct rip of Power Throw.]
Swift Breath
Cost: 1
This power grants the Drake the extraordinary ability to quickly recharge and fire his Elemental Attack. The Elemental Attack power's Action is switched from Complex to Simple.
Bomb Breath
Cost: 1
The Drake can cause his breath to explode in an elemental blast at the target point. The Drake can set the radius from 1 meter up to a number of meters equal to his Magic Attribute. In return the Drake must resist Drain equal to the meters chosen using Willpower + Body. Each hit reduces the Drain Value by one. Bomb Breath Drain is Stun damage.
Elemental Preference
Cost: .5 per element
The Drake can choose an alternative element to Fire (or whichever his permanent one is) when he fires his Elemental Attack. Each time this power is chosen a new element is selected.
Unfortunately that still leaves some holes since physical adept powers work mainly with your standard humanoid character best. So to compensate I'm playing around with a few powers that manipulate things like the Drake's elemental Attack. I'd appreciate it if some of the old SR hands would take a gander and tell me what they think.
Potent Breath
Cost: .25 per level (max 3 levels)
Each level of this power adds 2 to the character's effective Magic for purposes of determining a Drake's Elemental Attack damage.
[This was a direct rip of Power Throw.]
Swift Breath
Cost: 1
This power grants the Drake the extraordinary ability to quickly recharge and fire his Elemental Attack. The Elemental Attack power's Action is switched from Complex to Simple.
Bomb Breath
Cost: 1
The Drake can cause his breath to explode in an elemental blast at the target point. The Drake can set the radius from 1 meter up to a number of meters equal to his Magic Attribute. In return the Drake must resist Drain equal to the meters chosen using Willpower + Body. Each hit reduces the Drain Value by one. Bomb Breath Drain is Stun damage.
Elemental Preference
Cost: .5 per element
The Drake can choose an alternative element to Fire (or whichever his permanent one is) when he fires his Elemental Attack. Each time this power is chosen a new element is selected.



