Experimental Storytelling Techniques
So, I'm preparing to run a game that will be an experiment in collaborative storytelling and while I have ideas to try, I'm trying to brain storm other ideas, to be as thorough as possible. Most RPGs have the standard "Storyteller + Players" formula, which I'm sticking with, but some new ideas (to me, at least) I'm experimenting with include:
Obviously, a pretty limited list right now but some other techniques I was going to try do not translate to PbP from table-top (such as cut-aways). So, do you guys have any other non-traditional techniques you've tried that worked out nicely or that you've just always wanted to try yourself?
- Player narrated combat. The player's will have access to all of the enemies stats and can narrate if they hit or miss, if they kill it, how much damage they do, etc. I will still control enemies on their actions.
- Vignettes. Cut-scenes if you will, narrated events that do not involve the PCs at all and are just a scene of what else is happening in the setting for the player's, not the characters, to see.
- Flashbacks. You know. Flashback.
- ST-controlled player actions. This one may make some player's uncomfortable, but will essentially be me taking control of their characters and dictating some actions.
Obviously, a pretty limited list right now but some other techniques I was going to try do not translate to PbP from table-top (such as cut-aways). So, do you guys have any other non-traditional techniques you've tried that worked out nicely or that you've just always wanted to try yourself?



