In recent months, the Decemvirate has spared no effort in tracking down the remnants of the rebel Shadow Lodge cells that declared open war on the Pathfinder Society. An important figure in these efforts is Ragna Lightstep. Hailing from the Lands of the Linnorm Kings, Ragna and her team specialize in infiltrating the Irrisen, a neighboring country to the east. Recently, they were assigned to locate goblins from the Frostfur tribe and determine the goblins’ relationship with the Shadow Lodge cell that operated in Irrisen’s capital of Whitethrone. Communicating through prearranged sending spells, Ragna reported a solid lead connecting the tribe and the fringe Shadow Lodge separatists. In response, the Ten initiated a plan to capture those goblins and bring them in for questioning, in the hope of obtaining a wealth of information from them about the Shadow Lodge rebels’ operations in Irrisen and perhaps elsewhere as well.
The Decemvirate instructed Lightstep and her team to remain in Irrisen and capture the Frostfur mercenaries. Meanwhile they made separate plans to bring the captives secretly out of Irrisen and take them to a location where they can safely be questioned at length. To this end, they assembled two teams to handle moving the goblins: a small team would escort the captives from Irrisen to the Land of the Linnorm Kings, and a larger team would transport the goblins to their final destination. In preparation for this operation, Pathfinder Society agents knowledgeable about Irrisen charted a route through for the smaller team to take to reduce the chances of them running afoul of military forces near the border of these two warring nations. Additionally, the Society contacted the castellan of Trollheim, Freyr Darkwine, to obtain consent for the Pathfinder Society to transport captives through his lands. Fortunately, he proved willing to grant his permission in thanks for the Society’s assistance in quelling an assault on his armory in Trollheim earlier in the year.
The urgency of this mission stems from the state of affairs following the integration of the Shadow Lodge back into the Society’s good graces under the renewed leadership of Grandmaster Torch. While the Decemvirate has agreed to take the Shadow Lodge’s concerns and complaints seriously, not every member of the Shadow Lodge is interested in reconciliation. A number of rogue cells have refused to come in from the cold. Both the Decemvirate and Grandmaster Torch have made rooting out these renegades a priority.
Irrisen is a difficult nation for the Pathfinder Society to operate in, which is why the old Shadow Lodge had decided to relocate there after the fiasco in Kaer Maga. Nevertheless, the remaining renegades also have a problem—the goblins they’ve used as mercenaries and spies in the past. With their numbers depleted, the rebels now lack the resources to properly supervise their goblin minions. Many of these goblins have valuable knowledge of the secret plans and habits of their former masters, knowledge the Decemvirate desperately wants to prevent further open conflicts with the Shadow Lodge. It is thus vitally important that the goblin prisoners be brought in alive for questioning.