Preparing For The Future...
I decided that this conversation needed it's own thread to track it better. I really want to hear from EVERYONE about this, because I think it is very important for the future of the game....
When this game started all the characters involved except for Slygoth and Panitari were part of an adventuring group called the Guild of The Electrum Star. They even planned on getting Electrum signet rings made up with their team symbol once they earned enough to do so. Since the start of this adventure two members (Shert Rhed and Zorn Stormwind) have been killed. Gardain Wolfgang (whose player had to drop the game) was written out as having to go back home to Overlook because his father was dying. This leaves only Sengir Ishavan as the last member of that group.
Now, a name isn't wholly important, but it does allow for reputations to be built, respect to be made, and enemies to be gained. I'm a big fan of team names for the bards to have reasons to tell stories and spread fame. So I guess as we get close to the end of this adventure, you'll need to make some decisions on the future of the campaign. One of the first being if you'll stick with the name Guild of the Electrum Star, or if you'll decide to come up with something new. The Guild is fine, but with the original members basically all dead (and there's no guarantee that the last member Sengir will even survive this mission - or any of you for that matter) Sengir may not even be comfortable continuing with the name, or he may insist on it to carry on their memories.
Other decisions will have to be made as well. For example. Panitari is looking for a way to get back home to Eberron. Sengir may suggest that she travel to Candlekeep (even though he and the other guild members just fled there) because they could help her. Dawn was just passing through the area and got pulled into everything, so she may not plan on sticking around. Vegan and Slygoth are both somewhat invested in the Red Hand storyline with a shared history, and Bel as well. So I can certainly see the three of them wanting to stick together, BUT Bel has a family and life here in town and (without giving too much away), the next couple adventures will see them leaving Brindol behind for a potentially extended period of time. So would Bel be invested enough (depending on what else she learns from this adventure's end), or would she want to stay behind with her family and continue earning a living as a guide and causing trouble for Author and the local guard? Would Dawn continue on her way? Would Panitari head out on her own? Would the two of them head towards Candlekeep together?
These are all questions we'll need to start working through over the next month or two (I expect to wrap things up by November or December I think - maybe sooner... and start the next chapter).
I certainly have no issues introducing replacement characters if you decide that you just can't see your character staying with the group. Like if Bel just can't abandon her family, and freeclint decides that Author has had too much of a taste of adventure and wants to leave the guard behind for a life of adventure. If Dawn and Panitari don't feel like that is the direction their characters would need to go for their characters (though, again without giving too much away, the next two parts will be moving closer and closer to Candlekeep - which is a direction Sengir may not want to go because he's fleeing from there). There's also going to be a few weeks, maybe a month between the events of this adventure and the start of the next one, which means monetary issues for boarding, etc...
There will be more details to come, but I want to get the thinking started. I think a great place to start is deciding on the team name. Of course, as I mentioned, you can always stick with the Guild, but that doesn't necessarily fit this group as well as it did the original group. Slygoth (should he survive) will learn that the team he traveled with during the original game was called the Wranglers. He may feel nostalgic, or want to use the name to potentially draw out more people or memories from his past. You will meet another group in the next part known as the Freeriders, and they are a Brindol based group. I am going to write in a friendship between Bel and their leader and even have Bel having turned down membership of that group in the past. By the third part you will learn about the Farstriders, The Green Hand, The Company of Wolves and a group known as the Slayers. So as you can see, having a cohesive team name may end up being important by that third chapter (and Chapter 2 will be much shorter than Chapter 1 was...).
So I'd love a serious discussion about what your characters plans will be, and a team name if any (which I really do suggest, but would never enforce...). If we have to we can start narrowing down team names, and then at the end of this adventure we can throw up a poll to make a final selection.
When this game started all the characters involved except for Slygoth and Panitari were part of an adventuring group called the Guild of The Electrum Star. They even planned on getting Electrum signet rings made up with their team symbol once they earned enough to do so. Since the start of this adventure two members (Shert Rhed and Zorn Stormwind) have been killed. Gardain Wolfgang (whose player had to drop the game) was written out as having to go back home to Overlook because his father was dying. This leaves only Sengir Ishavan as the last member of that group.
Now, a name isn't wholly important, but it does allow for reputations to be built, respect to be made, and enemies to be gained. I'm a big fan of team names for the bards to have reasons to tell stories and spread fame. So I guess as we get close to the end of this adventure, you'll need to make some decisions on the future of the campaign. One of the first being if you'll stick with the name Guild of the Electrum Star, or if you'll decide to come up with something new. The Guild is fine, but with the original members basically all dead (and there's no guarantee that the last member Sengir will even survive this mission - or any of you for that matter) Sengir may not even be comfortable continuing with the name, or he may insist on it to carry on their memories.
Other decisions will have to be made as well. For example. Panitari is looking for a way to get back home to Eberron. Sengir may suggest that she travel to Candlekeep (even though he and the other guild members just fled there) because they could help her. Dawn was just passing through the area and got pulled into everything, so she may not plan on sticking around. Vegan and Slygoth are both somewhat invested in the Red Hand storyline with a shared history, and Bel as well. So I can certainly see the three of them wanting to stick together, BUT Bel has a family and life here in town and (without giving too much away), the next couple adventures will see them leaving Brindol behind for a potentially extended period of time. So would Bel be invested enough (depending on what else she learns from this adventure's end), or would she want to stay behind with her family and continue earning a living as a guide and causing trouble for Author and the local guard? Would Dawn continue on her way? Would Panitari head out on her own? Would the two of them head towards Candlekeep together?
These are all questions we'll need to start working through over the next month or two (I expect to wrap things up by November or December I think - maybe sooner... and start the next chapter).
I certainly have no issues introducing replacement characters if you decide that you just can't see your character staying with the group. Like if Bel just can't abandon her family, and freeclint decides that Author has had too much of a taste of adventure and wants to leave the guard behind for a life of adventure. If Dawn and Panitari don't feel like that is the direction their characters would need to go for their characters (though, again without giving too much away, the next two parts will be moving closer and closer to Candlekeep - which is a direction Sengir may not want to go because he's fleeing from there). There's also going to be a few weeks, maybe a month between the events of this adventure and the start of the next one, which means monetary issues for boarding, etc...
There will be more details to come, but I want to get the thinking started. I think a great place to start is deciding on the team name. Of course, as I mentioned, you can always stick with the Guild, but that doesn't necessarily fit this group as well as it did the original group. Slygoth (should he survive) will learn that the team he traveled with during the original game was called the Wranglers. He may feel nostalgic, or want to use the name to potentially draw out more people or memories from his past. You will meet another group in the next part known as the Freeriders, and they are a Brindol based group. I am going to write in a friendship between Bel and their leader and even have Bel having turned down membership of that group in the past. By the third part you will learn about the Farstriders, The Green Hand, The Company of Wolves and a group known as the Slayers. So as you can see, having a cohesive team name may end up being important by that third chapter (and Chapter 2 will be much shorter than Chapter 1 was...).
So I'd love a serious discussion about what your characters plans will be, and a team name if any (which I really do suggest, but would never enforce...). If we have to we can start narrowing down team names, and then at the end of this adventure we can throw up a poll to make a final selection.





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