Kogami Reiko


Quote:
Originally Posted by Statblock
Kogami Reiko, Human Rogue|Warlord
Init +10 HP 63/63 Bloodied 31 Healing Surge 15 (0 used /6)
AC 23 Fort 16 Reflex 23 Will 17 Speed 6
Str 11 (0) Con 10 (0) Dex 21 (+5) Int 8 (-1) Wis 10 (0) Cha 15 (+2)
Piercing Strike [At-Will]
You drive your weapon past your foe’s guard and into a tender spot.
Standard Action
Martial, Weapon
(Melee weapon)
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Piercing Strike [At-Will],
Direct the Strike [At-Will]
You direct an ally to attack as an enemy lowers its guard.
Standard Action
Martial
(Ranged 5)
Target: One ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Direct the Strike [At-Will],
Powerful Warning [Encounter 1]
You shout a warning that alerts your ally to an enemy attack, allowing your comrade to dodge and riposte.
Immediate Interrupt
Martial
(Close burst 5)
Trigger: An ally within 5 squares of you is hit by an enemy
Target: The triggering ally in the burst
Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.
Insightful Presence: The bonus to your ally’s defenses equals 1 + your Wisdom modifier or Charisma modifier.
Powerful Warning [Encounter 1],
Low Slash [Encounter 3]
Your blade bites your enemy’s legs, momentarily hobbling him.
Minor Action
Martial, Weapon
(Melee weapon)
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you’re flanking the target, the attack deals extra damage equal to your Strength modifier or Charisma modifier.
Low Slash [Encounter 3],
Vengeance is Mine [Encounter 1]
You respond to an enemy’s attack with a riposte, and you call for an ally to join you against the offender.
Immediate Reaction
Martial
(Personal)
Trigger: An enemy hits you
Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Vengeance is Mine [Encounter 1],
Spinning Blade Leap [Daily 1]
You leap into the air, landing atop your foe. You stab down and then leap off.
Standard Action
Martial, Weapon
(Melee Weapon)
Requirement: You must be wielding a light blade.
Effect: Before and after the attack, you shift your speed.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Miss: Half damage.
Spinning Blade Leap [Daily 1],
Scent of Victory [Daily 5]
As your enemies stagger from their wounds, you can smell victory. Your allies respond with a furious assault.
Standard Action
Martial
(Close burst 5)
Target: Each ally in the burst
Special: Each target can make a melee basic attack as a free action against a bloodied enemy adjacent to him or her.
Scent of Victory [Daily 5],
Sneak in the Attack [Encounter Utility 2]
You give your ally the advantage she needs to inflict a devastating attack.
Minor Action
Martial
(Melee 1)
Target: One creature
Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage.
Sneak in the Attack [Encounter Utility 2],
Rousing Words [Encounter Utility 6]
As your ally’s spirit wanes, you manage to pick just the right words to inspire him.
Minor Action
Healing, Martial
(Close burst 5)
Target: You or one ally in the burst
Effect: The target can spend two healing surges.
Inspiring Presence: The target regains additional hit points equal to 5 + your Charisma modifier.
Rousing Words [Encounter Utility 6],
Inspiring Word [Encounter]
You call out to a wounded ally and offer inspiring words of courage and determination that invigorates your comrade.
Minor Action
Healing, Martial
(Close burst 5 (10 at 11th level, 15 at 21st level))
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Inspiring Word [Encounter],
Heroic Effort [Encounter]
Your grim focus and unbridled energy means that failure is not an option.
No Action
(Personal)
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
Heroic Effort [Encounter],
Disciplined Counter [Encounter]
An enemy’s miss allows you to rebalance the flow of energy by making an instant counterattack.
Immediate Reaction
Elemental, Psionic, Weapon
(Melee 1)
Trigger: An adjacent enemy misses you with a melee attack.
Target: The triggering enemy
Attack: Highest ability modifier vs. Reflex
Hit: 1[W] damage, and you slide the target up to 2 squares. The target grants combat advantage until the end of your next turn.
Level 11: 2[W] damage.
Level 21: 3[W] damage.
Disciplined Counter [Encounter],
Hero's Armor [Daily]
This shirt of glimmering chainmail fortifies those who take bold action in battle.
Free Action
Trigger: You spend an action point.
Effect: You forgo the bonus to all defenses granted by the armor's property. Instead, an ally within 5 squares of you uses his or her second wind as a free action.
Hero's Armor [Daily]
Notes Combat Advantage against all Enemies on First Turn
+3 Damage to Creatures granting Combat Advantage
Allies within 10 that can see and hear gain +2 Initiative