01. The Crooked Man
The 'thwap thwap thwap' of the helicopter blades slow to a halt. Your pilot, an older man with a grey beard, bald head and the demeanor of a grumpy old war vet named Joseph turns to face you all. “Alright. Imma be hur an’ hour er two. If ye’ aint back ‘fore then I’m gonna head inta town and grab some grub and be back tomorra mornin’. Just get yer asses back in one piece!” He says in his southern Creole accent.
You exit the helicopter in the last few hours of daylight. Joseph placed the helicopter in the only clearing of the thickly forested area he could find, conveniently next to a pathway of wooden planks leading to the home of the petrified woman. A mild spring breeze shakes the leaves of the dense tree line and you can’t help but get that feeling someone or something is watching you from beyond the thick wall of forest.
The mission is simple, find the source of the woman’s current state and if hostile eradicate it. Otherwise bring it in for research and questioning. Peering up the path you can see the house is a good half hour walk away.
|If your character did any preliminary research you can roll for that, you've got a nice walk ahead of you. Giving some time to RP with each other.|