I've been an off and on, mostly off, DnD3.5 player for a few years now, never real serious, but me and my friends have gotten serious about regular play, hell I even got my wife playing. I have always had some ideas for a campaign/adventure, which who doesn't, so I became the appointed DM for my group 2-4 PC's depending on the night. I joined this site to help me with some quick ideas and quick NPC creation. My main issue is that I want this to be a campaign setting that lasts years but my PC's are chewing through storyline and I'm begining to question the depth of my storyline-my problem not yours. Along with this issue I'm struggling with how to keep my PC's happy and stretch out their leveling/experience. I know that I could just award less XP to take longer to level but that seems like a cop-out and its kinda boring and makes it force-fully long, currently they have just reached Lvl. 4 after about +/-30 hrs of play, thats just the time we've dedicated to turning our normal hang time to DnD so not all DnD grind in those hrs. So I guess what I'm saying is how do I keep PC's happy, keep me from writing a 1000 pages of story literally, and have a campaign setting that lasts and eventually have PC's that one day are in reality years old. If I allow my players to have multipule characters,which is fine, then I can't let my players be at Lvl. 6,9,12 or whatever and re-roll a Lvl. 1 that is involved in the same adventure....or can I? and all my creative jucies are currently dedicated to this current campaign/adventure. I'm not sure if I can maintain 2,3,4 in-depth adventures interesting, meaning actually having a good storyline and not just grinding on goblins and undead for that artifact in the dungeon that no one really knows why there after it or how it got there. Hopefully I explained my situation well enough for you to understand and I will re-post this in the GM section but just looking for some advice/help from you DnD long-timers that like to check-up on and help the new guys.
Thanks for reading,