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Originally Posted by Greyfeld
Instead of making things up, you should try actually reading what I said.
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I did. Perhaps you just don't realize what you're actually saying.
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That's why I said those feats suck. Not because "I say so, and you're wrong," but because I've been playing D&D 3.5 for almost nine years, and I've done the appropriate legwork to have a general idea of what sucks and what doesn't.
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Case in point. "I've been playing for nine years, so I think I know what I'm talking about" = "I say so, and you're wrong."
Also, ooh, a whole nine years, huh? That's a lot of experience! Except, maybe, compared to the people who've been playing since the 80s or so, of which there's doubtlessly handfuls of players posting here who have. Myself included.
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Skill Focus and all the other "+2 to X skill" feats are universally panned as underpowered and worthless on | And before you go on a rant about how optimization boards are just people who are trying to break the game, so they don't count, those boards actually deal with creating characters within the design parameters set for the specific campaign. They're essentially the best of the best in "what works and what doesn't." | every optimization board under the sun.
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Sorry, but yes, one of their goals is to break the game. And yes, Skill Focus does come up from time to time, particularly when they're relying on a skill check to make their cheese work. Heck, one of the reasons they dip into a level of Marshal is to score the free Skill Focus (Diplomacy) alongside the associated aura. Truenamer optimization uses it a lot, too, as do a few other specific builds.
But it doesn't matter how badly you view Skill Focus. It doesn't change the fact that Nymph's Kiss is, far and away, more powerful than
most other feats, especially those that are comparable. Which is what "overpowered" means. Heck, it's more powerful than a lot of
class features for crying out loud. The simple truth is that it's roughly equivalent to
three separate feats. A feat that gives you a +2 unnamed bonus to Charisma checks would be desirable for many builds. A feat that gives you a +1 unnamed bonus to all three saves isn't bad, either, and is already more powerful than its contemporary feat Luck of Heroes (a regional feat that only gives a +1 luck bonus). And certainly one that gives you an infinite number of skill points based on level, insuring that you have at least one class skill that is always maximized (but the freedom to spend those points however you like) most certainly is worth a feat on its own, too.
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First of all, you're not looking at "23 skill points to use however you want." You don't have just 20+ skill points dumped into your lap for a 1-time expenditure of a feat. You get an extra skill point per level, which is enough to max out a single extra skill. A nice bonus for somebody low on skill points, and needs that extra point to make their build work.
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Sorry, but yes, you are getting 23+ skill points to use however you want. Nothing stops you from applying them to different skills as you progress, and as you yourself just effectively pointed out, that
alone is worthy of a feat. Nevermind that many games (or, in PbP land, most games) start above 1st level, too.
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The extra skill point for playing a human character is a nice perk, but most people play the race because of the extra feat, not the extra skill point. That should tell you how "amazing" those extra "23 skill points" are, compared to the feat slot.
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You know those optimization threads you read that makes you think you're a pro gamer? You should go read them over a bit more. The bonus skill point is often mentioned as more than just a nice perk.
Cases in point, all taken from the first three I punched into Google.
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I'm not going to argue about the potential usefulness of the rest of it, because I already know it's useful. That's sort of the point behind a feat. But I also think you overestimate the power a few numerical increases really have. It basically means the character will fail a little less often in a couple areas.
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Wow. Reallly? So now you're essentially arguing that most feats -- you know, all the ones that only give a few numerical increases -- are worthless because all they mean is that "the character will fail a little less often in a couple areas?"
Well sure, if that's your opinion, I can see why you think Nymph's Kiss is nothing special. But then, neither is a
+5 greatsword or a
+6 cloak of charisma, or any other magic item/class features/feat/ability that just gives a few numerical increases to a character. I thought you other arguments were pretty bad, but this one is... just... wow.
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The way it stands, skills already have a hard time staying relevant, due to the presence of magic. Combine that with the glut of save-or-suck effects that can screw over the PCs on a bad roll, and I just don't see the problem. The bonuses are all very small, they just happen to be spread out among multiple situational areas, which makes it seem more powerful than it really is.
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You mean like, oh I don't know,
charm or
command X spells? You know, those spells with those opposed Charisma checks?
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The fact that this feat isn't required for every Charisma or skillmonkey build under the sun should be the first huge tip-off that it's not overpowered.
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Really? I
see it quite a
few times after yet another
quick search. You must have missed these threads after those nine long years, I guess.