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New Planescape Player Needed

 
 
Old Sep 28 '12, 12:45pm
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T_Zero T_Zero is offline
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Join Date: Nov 2011
Location: Eastern US
Posts: 939
New Planescape Player Needed

The City of Doors - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 1

EDIT: The ad has been edited to show that more character spots are available.

The City of Doors sits at the top of a endlessly tall spire in the middle of the Outlands, and it's residents represent all of creation in their make-up. Innumerable gates, called doors, open into the myriad of worlds and planes that stretch into infinity, and from all come the citizens of Sigil. With so many faces, beliefs, and customs, is it any wonder that Sigil is considered the Center of the Multiverse?

*For those familiar with the Planescape setting, all events are considered to have happened before the Faction War.
Personal DemonsDM (T_Zero) looking for one replacement member to join a team in a 3.5x version of the Planescape campaign setting. All 3.5 books welcome, including tomes. Entries should be in the form of a precis (total summary) sent to me via PM. All entries subject to rejection by the head DM of our games.
Long Live the Lich QueenDM (mishra) looking for two, pretty unique character applications. Specifically, I'm looking for character applications that fit in with two of the seven deadly sins, Gluttony and Lust, with a pending spot open for Pride.
As for the mechanics, it's the same as above, 3.5 material, Tomes included. Applications can go in the application thread.

Game Description:

The City of DoorsSigil is located atop the Spire in the Outlands. It has the shape of a torus; the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, sometimes Sigil is called "The Cage". Though Sigil is pseudo-geographically located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), scholars argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any of them, let alone all of them; thus, Sigil is of no special importance. Curiously, from the Outlands one can see Sigil atop the supposedly infinite Spire.

Sigil contains innumerable portals that can lead to anywhere in the Dungeons & Dragons cosmology: any bounded opening (a doorway, an arch, a barrel hoop, a picture frame) could possibly be a portal to another plane, or to another point in Sigil itself. Thus, the city is a paradox: it touches all planes at once, yet ultimately belongs to none; from these characteristics it draws its other name: "The City of Doors".

The ruler of Sigil is the mysterious Lady of Pain. The Lady is sometimes seen in Sigil as a floating, robed Lady with a face bearing a mantle of blades. The Lady does not concern herself with the laws of the city; she typically only interferes when something threatens the stability of Sigil itself. However, she is an entity of inscrutable motives, and often those who cross her path, even accidentally, are flayed to death or teleported to her hidden Mazes, lost forever. It is widely believed that she never speaks, although some unconfirmed (and, most would argue, highly questionable) rumours to the contrary do exist. Sigil is also highly morphic, allowing its leader to alter the city at her whim.

Sigil is, theoretically, a completely neutral ground: no wars are waged there and no armies pass through. Furthermore, no powers (such as deities) can enter into Sigil; the Lady has barred them from the Cage, though some disguised avatars have made it in and been promptly dispatched by the lady. It is also of great interest to them, as they could use Sigil to send their worshippers anywhere, and it is at the center of the Outer Planes. Of course, Sigil is hardly peaceful; with such a condensed population, consisting of everything from angelic devas to demonic glabrezu, violence is common, usually befalling the foolhardy, the incautious, or the poor. Most natives of Sigil ("Cagers") are quite jaded as a result of living there.

People coming to Sigil from the Prime Material Plane are often treated as clueless inferiors by the planar elitists who dwell there. They are thus widely referred to as the "Clueless", or more charitably, as "Primes".

Sigil is divided into six districts, called wards:

* The Hive Ward, the slum and the ghetto, home to the poor, the rogues, and the unwanted dregs of the city.
* The Lower Ward, an industrial district, clogged up with the smoke from the foundries and from the portals to the Lower Planes.
* The Clerk's Ward, an affluent district, home to most of the city's lower-rung bureaucrats and middlemen.
* The Market and Guildhall Wards are the home to the traders, craftsmen, artisans, guild members and other members of the middle class.
* The Lady's Ward, the richest and most exclusive section of the city, is home to the elites of society and of its government.
(the above information from Wikipedia)

Factions and Organizations

Factions as described in the original boxed setting. The Faction Wars never happened.

If the organization has a base of operations, it is listed in parentheses.

The Steeple - (Lady's) An association of Celestials dedicating to helping the impoverished and downtrodden.
The Playground - (Lower) A business run by Devils, known for its hedonistic tendencies.
The Underworld - (Unknown) Sigil's most successful crime "family." All of its known important members are intelligent undead.
Universal Education Center (Clerks) - Sparsely populated building dedicated to helping all intelligent beings better themselves--mostly they distribute pamphlets.
Celestial Bureaucracy, Sigillian Office - (Clerks) the local connection for the "Chinese" mythology.
Planewalker's Guild - (Market) Headquarters is on the Infinite Staircase, but they have a thriving hall in Sigil.
Winter Circus - Performance artists a la the Cacophony Society.
The Orpheum - (Guildhall) Sigil's bardic university, containing 12 separate colleges.
Venturans - (Hive) Combatants who have survived at least 5 fights at Venture's (gladiatorial fighting arena). A brotherhood of killers.
Thrice-Damned - (Lower) A small association of beings who provide paralegal substances such as addictive drugs and poisons.
Brotherhood of the Notched Blade - (Lower) Veteran soldiers who gather at the Notched Blade private club in the Lower Ward.
Path of Enlightenment - (Lady's) A multidenominational monastery and retreat.
Gardener's Rest - (Market) An Inn catering to nature-lovers.

Most deities have some followers in Sigil, and there are over a thousand temples and shrines.

Useful Links
Awesome site for Planescape info
Planescape Lingo

Basic Premise: Welcome to the Sandbox of the entire 'verse. I am looking for a handful of adventuring parties two to three players strong. Teams will be pieced together after characters are created but working on backgrounds with another is encouraged. I am using the original factions (pre-faction war). Applicants should take some time getting familiar with link Planewalker dot com.


Details
Level: 12
Gestalt: LA / Racial HD allowed on one side. Fractional BAB / Saves.
Rule 11: Pre-mod Stats ranging from 7 to 18. You may have no more than two odds. And your total stat mods = 11. Example: Str 18, Dex 14, Con 15, Int 8, Wis 12, Cha 17.
Alignments: Any
Materials: XPH, Core, Completes, FR, Eberron, etc. Good homebrew is also acceptable.
Races: Virtually
In short, I'm looking for characters that feel "Planescape" to me. Recommended: Aasimar, Bariaur, Githzerai, Khaasta, Modron Outcast, Tiefling.
any
Classes: The party should cover the classic four roles...
Feats: Everybody gains a
In addition to the standard feats at 1, 3, 6, 9, 12, 15, 18, etc. And in addition to any other bonus feats you are entitled to by classes, templates, etc
Bonus Feat per level. Regional (FR) Feats may only be taken at level 1. You may have up to two Regional Feats, don’t worry about meeting region requirements. You may only select a Tome Feat using your standard feat progression, with the exception of classes that give Tome Feats. No flaws or traits allowed.
Cohorts (and Spawn): Rule 9 (as R11, but less so), Gestalt. Spawn are restricted in all ways as a Cohort. Keep your cohort builds simple. No more than two classes (base or PrC) per side.
Followers: Elite Array (before racial mods: 15, 14, 13, 12, 10, 8); non-gestalt; Core PC classes.
Skills: no distinction between class and non-class skills. No synergies.

acrobatics (balance, tumble), appraise, athletics (climb, jump, swim), autohypnosis, bluff, concentration, craft, decipher script, diplomacy, disable device (includes Open Lock; Int), disguise, forgery,
no longer a skill. Anybody can attempt to “gather info” using any skill they can justify
gather information
, handle animal, heal, iaijutsu focus, intimidate, knowledge (arcana; includes psionics), knowledge (architecture and engineering), knowledge (dungeoneering), knowledge (geography), knowledge (history), knowledge (local: choose a location), knowledge (nature), knowledge (nobility and royalty), knowledge (planar), knowledge (religion), legerdemain (escape artist, sleight of hand, use rope), perception (listen, spot), perform, profession, ride, search, sense motive, speak language, spellcraft (includes psionics), stealth, survival, use magic device (includes psionics)

Tome of Necromancy, Tome of Fiends, Races of War (be sure to check out "The Failure of Feats" section), Dungeonomicon

For (free) Download: Tome of Awesome
A lot of stuff from the D&D Wiki is not "real" Tome material and as such much be asked about.


Character Applications
example app
Name:
Race / Template(s):
Class / Role:
Background: I am a very reactive DM, interesting backgrounds and characters may receive more interesting adventures.
Team Background: To be fleshed out with the rest of your band. What great deeds have you done? Who have you royally pissed off? Inquiring DMs want to know.
Description: This is *not* an invitation to post a pic. In fact I would rather you didn't. If you absolutely must, put it in a Spoiler tab.
Personality: What makes your PC click?

Loved ones: Family, friends, neighbors. People who might depend on your PC in a time of crisis. ECL 5 or less. Non-gestalt.
Nemesis: Someone who is or was out to get your PC. Potential BBEG/BBGG types. ECL 15+ Gestalt.
Rivals: From friendly rivals in your chosen vocation to bitter enemies, but not powerful enough to threaten the entire party. ECL 13. Non-gestalt.


Last edited by mishra; Oct 2 '12 at 8:56am..
Yeah. Some rather wicked (ab)uses come to mind.

RE the Tome feats, can I take them and their 3.5 counterparts, and if so do they stack (e.g. Horde Breaker AND Combat Reflexes)? Also, do they count as their 3.5 counterparts for prereqs?

Drowbane's games are truly legendary and magnificent. The only thing that can let them down is if the players start to think of themselves as a statblock and forget about their characters. I had to drop out of the last game because I felt this was happening with some players and I just couldn't muster up the same enthusiasm as I had previously. I regret that now.

Wow. Turn my back for a couple days to wait on submissions and get a ton thrown in. I'm really impressed with how many people have seen the advertisement. Thank you all for applying.

Yes, this is a Drowbane and Mishra game. Mishra and I are "sub-dming" for Drowbane, who may drop into the games as he wants. The final applications will actually be vetted through both of them, though for my game-thread (which exists within the larger City of Doors framework) I shall have the final say, with veto power vested in DB. In other words, I'm running one game under the supervision of DB, who is running the campaign setting.

As I said, most anything 3.5x is permitted. DM approval for all things is necessary though, so while you can build any sort of character, "broken" builds are likely to be vetoed. Something that is considered game-breaking can be viewed in the light of the (Complete Arcane) Warlock with the Dark Speech feat. Something that is so obviously abusable will be thrown out.

That said, this is a very high-powered game world. The distinction between "high-powered" and "overpowered" is often in the eye of the beholder. So go ahead and submit an idea if you have one. I evaluate characters first by their role-play value and then by game-worthiness in terms of rules and builds.

In short: You have a free hand to build your character, but broken builds will inevitably be cut. What constitutes broken is in the eye of the DM: but if you have to ask yourself if you're abusing the rules, you probably are.

I would remind everyone that I said to PM me with your submission. First consideration will be given to those who have, though I'll be accepting submissions until the end of the week. For those of you who've held back due to looking for clarification, I hope I've provided it with this reply. If not, ask again with @TZ at the beginning of the post and I will answer.
As a general rule, everything that Wippit has said I now confirm, and his build is a good idea of what sort of characters you'll be gaming with.

Quote:
Originally Posted by TanaNari View Post
Your apps thread is still locked.
Quote:
Originally Posted by T_Zero View Post
I would remind everyone that I said to PM me with your submission.

I forgot to add: Submission deadline is midnight EST, Sunday, 6 Oct. 2012. You have until then to offer me a synopsis, after which I'll ask for a full build if your character strikes me as a good pick.

Yeah, I think submissions are meant to be via thread. I don't mind that much myself, but it does mean one can't tweak it as you go on.

Also, just reiterating this:
Quote:
Originally Posted by TheFred View Post
RE the Tome feats, can I take them and their 3.5 counterparts, and if so do they stack (e.g. Horde Breaker AND Combat Reflexes)? Also, do they count as their 3.5 counterparts for prereqs?




 

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