Players Wanted: 4 more (we already have one player confirmed) Application Deadline: Friday, October 12, 2012 System: Dungeons & Dragons, 4th Edition Setting: Forgotten Realms, 1370
Character Creation:
All characters will be created using the standard character creation rules presented on page 12 of the Player's Handbook, with the following exceptions:
Races: No drow or warforged. Neither of us are big fans of monstrous races, so an application featuring a monstrous race needs to be exceptional to get in.
Background: You may choose one General or Forgotten Realms background benefit. No other background benefits may be used.
Themes: We will not be using themes for this game.
Equipment: One magic item of 4th, 3rd, and 2nd level, as well as 680 gp you can spend in any way you choose.
Allowed Sources: All official content and Dragon Magazine is allowed. I don't own all the material, so I may need to look certain things over.
Just wondering if someone is allowed to add more information on their character sheet. Was going to add more background to my character, but it might exceed four paragraphs.
Yes, if you want to put more info than the application allows, put it on your character sheet or a separate block. I can't guarantee we'll read it, but if you're in the running we'd likely take it into consideration.
Sweet, the verdict is finally almost in. Hopefully no news is good news since I've had my app in at the beginning and haven't heard any critiques. Good luck to all applicants, I hope to meet you under much worse circumstances - the Underdark.
I have added a link to my character's sheet. The powers etc. should be complete. I would like to add a bit more background since I abridged it to keep it down to three paragraphs. I may not have time before the deadline, however. If I do add to the background, I will post an update.
Name: Rutger Race: Human Class: Blackguard Alignment: Unaligned
Personality and Traits:
His defining characteristics are his anger and hatred of slavers. He likes to believe that he could return to his former self but after so many years of slavery and abuse he barely remembers what his life used to be like. Despite his fury, he is respectful towards his fellow slaves and has learned to feign meekness around his masters. He yearns for even a single trustworthy companion but his experience in the Underdark has taught him that trust is something a slave cannot afford.
Appearance and Mannerisms:
With long black hair and an unkempt beard, it's clear that this is a man who cares little for his personal appearance; though the fire in his green eyes indicates that he is not yet broken. Rutger's body is crisscrossed with scars and burns and there is evidence of several fractures that weren't set properly to heal (most notably his crooked nose). He is tall and muscular and it is obvious that he has spent years in heavy labor and combat. There is a crude tattoo of a bear on his left shoulder blade and scarification that resembles flames on his left forearm and bicep. With his fellow slaves he is quiet and respectful, though most can tell that there is an edge to him. Like there is a wild beast trapped below the surface, constantly straining against its bonds.
Background:
Rutger was born a Nar nomad. He was 13 when he completed his manhood ceremony and was accepted as an apprentice to his tribe's shaman, Muktar Grayfeather. Following Nar tradition, a year later his tribe traveled to the mountain of the Mother to meet with other Nar tribes. There, apprentice shamans were to be bound to new tribes to continue their training as a shaman should be of the Nar and not just a particular tribe. However, the ceremony was never completed because during the night a duergar slaving party descended from the foothills and attacked. Rutger and a few other members of his tribe were taken alive, bound in chains, and carried into the Underdark. The duergar separated his tribe into separate work groups and Rutger was assigned to a mining camp. He spent long hours mining the earth and hauling rock as the taskmasters directed. Each night they were chained to steel rings set into their hard stone beds and a single, malformed candle stub was lit. Rutger would lie awake praying to the spirits of the Nar and watching the candle flame slowly gutter out. One night, many months later, he was staring at the candle flame and it struck him that his ancestors had no power in this alien realm. He realized that no supernatural being was coming to rescue him and so he clung to the flame, the only symbol of hope he had left and the only comfort he was allowed. More time passed, he could not say how long, and each night he watched the single flame burn itself out and held the image in his mind as he went to sleep. He put what little hope he had into that flame and built it into a tiny demigod in his mind.
Time passed and he continued to grow taller and stronger until one night, as he again watched the flame on the candle die, a group of duergar entered the barracks. One pointed at him and they shackled his arms and legs, threw a hood over his head, and beat him with clubs until he slipped into unconsciousness. He awoke to find himself chained to a wall with a fully armored duergar grinning at him. The armored dwarf took off his helment, smiled at him and simply said, "You are a big one. Now you fight. You earn master much gold." Thus began his training for the fighting pits. Here he learned the use of armor and the art of killing. Throughout his training, he would think of that candle flame and felt strengthened by it. He poured all of his emotion into the flame: his sickness at making his first kill, his anger at the senseless beating his captors still gave him, his hope for freedom. He fed the flames and in his mind's eye it grew larger and seemed to give him greater strength and guide him in combat. He gained confidence as he won fight after fight and made kill after kill and his circumstances improved. He would receive meat instead of tasteless gruel and would even be allowed to bath; though, every night still ended chained to a cold, hard stone bed. This time was not to last, and it's downfall began the day he named this god he had built for himself, the little flame that was now a bonfire in his mind. He named the flame Kossuth and it felt right, as if that had always been its name. He began to tell the other slaves of Kossuth and the more he talked the more hope grew and the more power Kossuth had in his life. The other slaves began to hope as well and some would whisper of freedom. He never knew who betrayed him to the duergar masters but one day they came as they had before; only this time he awoke hanging by his wrists from the ceiling of a windowless room. He could never determine how long the torture continued or how many times he was burned for starting the fires of hope and giving the dream of freedom a face. He didn't even question his fortune when the torture stopped and he thought that he might be allowed to return to the pits when his wounds were tended by a priest. He was not fortunate however; he had been sold to the drow.
The drow pressed him into service in their slave armies where each new day seemed to beget a new horror. He had thought the duergar cruel but he soon realized that he hadn't fully understood the word. He still clung to the flame in his mind and it burned just as strongly, though it didn't seem to give as much light and he felt as if he had been blackened and burnt. He threw himself into each battle with abandon, letting his anger fuel every action. Sometimes he fought in drow fighting pits, though his "reward" for winning was nothing any sane being would desire. It's now been 10 long years since he was taken and sometimes he wonders if he is anything more than fury and a flame.
Goals:
Rutger longs to escape his bondage and take vengeance on his slavers. He also wants to determine the fate of his tribe and the fate of his tribe members that were captured and enslaved. He hopes to spread faith in Kossuth as the lightbringer in the dark and hopeless Underdark. Finally, he hopes that someday he can put aside his rage and and find a life for himself that doesn't depend on vengeance and anger.
Allies & Enemies:
Muktar Grayfeather would be an ally, if he still lives. Enemies would include the duergar and drow that enslaved him. Rutger knows the names of Oskur Silverforge, who was his owner during his time in the duergar fighting pits, and Tahlinda Arakenzel, who is his owner amongst the drow.