Bow and crossbow specialists gain an additional range category: point blank. Point-blank range for bows is from six feet
to 30 feet. Point-blank range for crossbows is from six feet to 60 feet. At point-blank range, the character gains a +2 modifier on attack rolls. No additional damage is caused, but Strength (for bows) and magical bonuses apply. Furthermore, if the character has an arrow nocked and drawn, or a bolt loaded and cocked, and has his target in
sight, he can fire at the beginning of the round before any initiative rolls are made.
The Archer is an expert with her style of bow. In combat, the Archer may elect to do one of two things. She may either fire faster than most are able to, or she may use a bonus on trick shots.
If she elects to fire faster, she may take an extra shot every two rounds. That means the rate of fire becomes 5/2, faster than the usual 2/1. This still includes her movement. If she chooses to stand still add fire, she may increase her rate of fire to 3/1; however, this enables enemy archers to target her more easily.
If she elects to go with trick shots, she not only gains the usual bonus for specialization and high Dexterity, she also gains a +1 to each shot for every four experience levels.
If the Archer keeps and cares for a bow for more than a month and keeps her arrows sharpened to a keen edge, she may cause 1 hp of additional damage when using these items. If using a different bow or new arrows, she does not gain the bonus. It can only be used with familiar, welI-cared-for equipment.