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The Return of the Coven

 
 
Old Oct 2 '12, 9:33pm
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paladinred paladinred is offline
Great Wyrm
 
Join Date: Jul 2011
Location: Cannock, England
Posts: 12,380
The Return of the Coven

The Return of the Coven - Forum
Dungeons & Dragons 3.5e
Ad Closes: Oct 12 '12
Estimated Members Requested: 6

A Dungeons and Dragons 3.5 game for 6 players

Game Description:

http://i1089.photobucket.com/albums/...Chrystal-3.png

Return of the Coven
D&D 3.5 game
Starting level 4
Abilities 4d6 drop lowest and re-roll 1s, if stats are poor or just average then use 36pt buy
Alignment Prefer good but neutral is ok no evil
Allowed classes - no dread necro, homebrew or alternative paladins (tyranny etc)
Allowed books no exalted deeds or non WotC (if anything you specifically want ask)
HP max first level then roll (re-roll 1s)
WBL 5,400 (no single item to be over half this amount)
Setting is my own world of Chrystal


http://i1089.photobucket.com/albums/...Tradetrain.png

The morning was a beautiful early autumn day as the trade caravans left the coastal town of Hermits Spire and destined for the inland harbour of Pallaville, stopping at every town on the way as some tradesmen will leave and some will join. You joined for the coin that you will get for protecting the goods and people from bandits and monsters; this was like a regular job as the train took about 60 days and as long as you lived and fought you got paid 100gp for the full journey. You worked for the trade guild and sometimes it was easy money and sometimes it was dangerous, on the whole you gained experience and could make some useful friends. There was always at least 10 such protectors and sometimes more, anyone wanting to tag along paid the guild and was afforded the protection provided.
As you travel along you come to the old town of Monks Green and this is where the story begins, you could either be part of the train or join at this point.

__________________
"You live in your dream, I'll live in mine, may be tomorrow we will collide"
Check this site out guys http://rpgcentralgaming.webs.com/
I too am posting interest.
Not sure exactly what I'm planning on making quite yet.
I'll have to do some thinking.

How would you price up a Gauntlet of Infinite Arrows? I was thinking something along the lines of a Gauntlet of Infinite Blades (Magic Item Compendium) except that it only creates mundane arrows, I had a quick look at the item cost as per the Magic Item Creation rules and it ends up being 90,000GP which is a "little bit" bigger than the 6,500GP cost for a Gauntlet of Infinite Blades x.x;

Quote:
Originally Posted by Syltha View Post
How would you price up a Gauntlet of Infinite Arrows? I was thinking something along the lines of a Gauntlet of Infinite Blades (Magic Item Compendium) except that it only creates mundane arrows, I had a quick look at the item cost as per the Magic Item Creation rules and it ends up being 90,000GP which is a "little bit" bigger than the 6,500GP cost for a Gauntlet of Infinite Blades x.x;
As the rules state we start with 5,400 gp, and we can't spend more than half that on one item...does it really matter? I mean, you couldn't possibly purchase it anyway, right?

Very interested! Grakul the Talker (the fanciest half-orc ranger you'll ever meet) will be applying tonight.




 

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