The Return of the Coven

 
 
Old Oct 2 '12, 9:33pm
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Join Date: Jul 2011
Location: Cannock, England
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The Return of the Coven

The Return of the Coven - Forum
Dungeons & Dragons 3.5e
Ad Closes: Oct 12 '12
Estimated Members Requested: 6

A Dungeons and Dragons 3.5 game for 6 players

Game Description:

http://i1089.photobucket.com/albums/...Chrystal-3.png

Return of the Coven
D&D 3.5 game
Starting level 4
Abilities 4d6 drop lowest and re-roll 1s, if stats are poor or just average then use 36pt buy
Alignment Prefer good but neutral is ok no evil
Allowed classes - no dread necro, homebrew or alternative paladins (tyranny etc)
Allowed books no exalted deeds or non WotC (if anything you specifically want ask)
HP max first level then roll (re-roll 1s)
WBL 5,400 (no single item to be over half this amount)
Setting is my own world of Chrystal


http://i1089.photobucket.com/albums/...Tradetrain.png

The morning was a beautiful early autumn day as the trade caravans left the coastal town of Hermits Spire and destined for the inland harbour of Pallaville, stopping at every town on the way as some tradesmen will leave and some will join. You joined for the coin that you will get for protecting the goods and people from bandits and monsters; this was like a regular job as the train took about 60 days and as long as you lived and fought you got paid 100gp for the full journey. You worked for the trade guild and sometimes it was easy money and sometimes it was dangerous, on the whole you gained experience and could make some useful friends. There was always at least 10 such protectors and sometimes more, anyone wanting to tag along paid the guild and was afforded the protection provided.
As you travel along you come to the old town of Monks Green and this is where the story begins, you could either be part of the train or join at this point.

__________________
"You live in your dream, I'll live in mine, may be tomorrow we will collide"
Check this site out guys http://rpgcentralgaming.webs.com/
Thank you all for your interest, I will make this a most enjoyable game.

No problem here, just look at what apps are in and what you think is needed (rogue, arcanist etc) and roll the bones.

I'd like to post interest in a cleric. What kind of gods\powers exist in your world? I was thinking of a cleric of a travelling deity like Fharlanghn who attaches himself to caravans and pilgrimages to offer protection and spiritual guidance. Can you let me know if undead are relatively common or quite rare. Thanks

Quote:
Originally Posted by hoverfrog View Post
I'd like to post interest in a cleric. What kind of gods\powers exist in your world? I was thinking of a cleric of a travelling deity like Fharlanghn who attaches himself to caravans and pilgrimages to offer protection and spiritual guidance. Can you let me know if undead are relatively common or quite rare. Thanks
You might want to look at the feat "spurn deaths touch", you can remove negative levels and ability damage.

3rd-level clerics can also trade a domain granted power for Divine Restoration (Dungeonscape). Cast Restoration-type spells spontaneously.

Ooo that I did not know, I will have a look now.

Sorry it is not in there, I have a book called feat bible and it is not in there either/

Ah you don't need to spend a feat. It's an alternative class feature like Dungeoncrasher. A cleric hits 3rd level and sacrifices a domain granted power but still gets to cast domain spells. It's basically free (except the diamond dust).

If you have a link for it put in here so I could have a look at it, that is if you wanted it.

Hey fairly new player here but I am active in all my games. This definitely sounds like a game I would like to play. I tend to lean towards being a rouge,ranger,or paladin. If you want I can roll my stats right now and start making a char. Just an FYI I post a lot. In my other game the white world I ended up hitting 100 posts in 2 weeks. Just let me know if there is still room for me to play and ill start making a char.




 

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