It's nice to see a god game where the rules are kept in the background. I find that these things tend to devolve into strategy and number-crunching, so this is a refreshing change of pace. I shall be putting in an application.
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A New Gods for Mankind Game
New Gods for Old Worlds - Forum Miscellaneous Estimated Members Requested: 1 Have you ever wanted to be a God? If so, this game is for you! Take on the mantle of divinity and lead your people through turmoil and darkness, tend to their needs, bless their crops and crush their enemies. Only you can protect your followers.
I am looking either for a Pantheon of up to 5 Gods, or 4-5 individual Gods working in a similar area (or some version of these two, like a Trinity of Gods and then two individual Gods...), so please inform me in your application whether you are willing to have your God as a part of a Pantheon. If you decide to play a Pantheon, please feel free to create together. Applications are to be made here, please create your own thread with the name of your God as the title. For the moment all I am looking for is a description of your God, their personality and how they feel toward their followers. Also include what your would like their primary domain to be in, this should be vague e.g. War, Love, Victory, Judgement, Law etc... Also include three secondary domains, these are more specific than your primary domain, and should be along the lines of Pirates, Horses, Dance, Clouds, Oaths etc... Finally, please include a few sample commandments that your God would have passed down to his followers (Do not wear Red Cloth, You must prey before you eat meat), this is just so I can get a feel for your God. Once we have the initial bits of information, we can start fully fleshing out your God together, or as a part of your Pantheon. While the system I am using is "New Gods of Mankind", I am quite happy to take on players who have no recollection of the system and run the game in a more narrative fashion, while I handle the rules for them. I would like players to be able to post once a day during the week and I am not worried about weekend posting as I work then. Game Description:
New Gods for Old Worlds is a New Gods for Mankind game, the game where the players take on the roles of newly created Gods trying to lead and protector their followers in a dark and dangerous world. |
now I have to retype everything I had
| For my two cents, I think that Elemental gods are tricky to make work, unless the element is just one part of their portfolio - the elements are pretty impersonal things. For example, the Elemental gods in Faerun are among the most boring of all the gods, because they're just kind of meh - they're not all that interested in people. Zeus and Poesiedon, on the other hand, get up to all kinds of wacky hijinx that make them interesting. |

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True. I'm fond of elemental gods because they come with all sorts of nifty imagery built-in, but they definitely work best with another aspect to them. (For instance, I once played a fire-goddess of hearth and community in a primeval forest setting, embodying Fire as the thing that shielded primitive Man from the wild things in the dark. Worked out nicely.) But at the moment, I'm leaning more towards the other. The more I think about it, the more I think her religion will end up as a sort of Mesopotamian Mafia: although at its heart it's a strictly business arrangement (prayer for miracles) and nobody forgets it, it's been draped in ceremony and tradition until it's more than that, a way of life. |