Kingmaker: Crusader State

 
 
Old Oct 5 '12, 8:09pm
P33J P33J is offline
Young Adult Dragon
 
Join Date: May 2012
Posts: 320
Kingmaker: Crusader State

Kingmaker: Crusader State - Forum
Pathfinder - Golarion
Ad Closes: Oct 15 '12
Estimated Members Requested: 1

Now Accepting Applications.

also, for those not familiar with Golarion and looking for regions, visit www.mapsofgolarion.com and then use the Pathfinder wiki to learn about your home.

Game Description:

Estimated Party Size: 4-6

While I love the entire Pathfinder Setting, two particular aspects of the game have always intrigued me: The Kingmaker AP and the Worldwound. So I decided for my first attempt at GMing, I've decided to blend the two together to form Kingmaker: Crusader State.

I'm looking for 4-6 players who would be interested in playing the Kingmaker AP through the lens of forming a support state for Mendev and Lastwall. You would come into conflict with the River Kingdoms and Brevoy, who both eye the unclaimed Greenbelt covetously and, perhaps, bandits and other forces that would resist the idea of another Crusader State being formed. The Church of Iomadae, with cooperation from other Good Deities, would sponsor your efforts— and while the worship of these Gods isn't necessary, a desire to prevent Demons from conquering the world is.

Character Creation and Application Requirements
Start Level 1
20-point buy, only 1 ability pre-racial bonuses can be bought at 18 and only 1 can be bought at 7.
All classes and archetypes.
1 Addition: Fighters get 4 Skill Points and all players may treat either Knowledge Religion, Local or Planes as a Class Skill.
Applications close in 1 week.

Character Resume for Application
Character Name:
Gender:
Age:
Class:
Race:
Deity: (if any)


Background: 3-4 Sentences. Please include: Region of Golarion they're from, most defining moment of character's life thus far (simple as receiving their first sword or casting first spell to as complicated as being a Half-orc raised by Dwarves), and how they were recruited for this mission.

Motivations: 3 Bullet Points.
Examples: • Greed • Glory • Power
or • Redemption • Hatred of Demons • Devotion to Sarenrae

Goals: (3 short sentences)
1 Short-term attainable goal (I want to clear the Thorn River of Bandits)
1 Mid-term attainable goal (I want to become a _________ or become known a great __________)
1 Long-term pie-in-the-sky goal (I want to seal the Worldwound, defeat a Balor, conquer Brevoy etc)

3 NPCs important to your character: 2 friendly (family, friend, mentor, parnter etc) and 1 rival.

That's it, you can do character sheets before or after being accepted.

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Game Description

A terrible rumor is whispered throughout Avistan. The Wardstones preventing the Demons of the Worldwound from escaping it's bounds are wavering. The long-standing stalemate between the Crusaders and the Demonic forces will not last forever.

The Church of Iomadae knows the only way Golarion can withstand the Abyss is to take the fight to the Worldwound, to drive this otherworldly evil back to whence it came and find a way to close the rift. But Lastwall and Mendev, the only remaining Crusader states are stretched too thin. Their resources dedicated to survival, within nothing left over to mount an offensive.

A new, fresh ally is needed. One who can provide relief to Mendev and Lastwall. One that can support a fresh Crusade and lead the charge to reclaim the lands that were lost. And since such an ally does not exist, it must be created.

The Greenbelt, the Stolen Lands, whatever the fools of Brevoy and the River Kingdoms may call it; lies unclaimed and unsettled to the east of Mendev and Lastwall. Close enough to provide supplies, trade and vital reinforcements, yet far enough away from the Worldwound to escape its immediate threat. That is where the hopes of the Crusaders, Avistan and the whole of Golarion rests.

And so a new crusade, a crusade of diplomacy, of colonization and of nation building must begin. Brave, wise and noble individuals must be chosen to lead this endeavor, upon which the fate of all resides.


Last edited by P33J; Oct 6 '12 at 2:01pm..
Haha, true. One of the other nice things about Kingmaker, though, is that once you get really involved in the kingdom building phase time can really start to pass, and people have time to grow into their positions. It's not uncommon to go through three or four months of kingdom turns in a single session, especially during winter months. No one wants to adventure in three feet of snow, after all.

Well you have to be young to think you can make an empire out of nothing in the wilderness. Older people are more compromising and they wouldn't really sign up for something that much of a longshot.


(Ofc by older I don't mean 25 I mean older ... )

I can tell you, I'm enjoying the applications and the implications of some characters being involved in some of the plot devices and later game mechanics I have envisioned.

I'm not a serious man, my rule is simple: "Is it fun? Funny? or Cool? Then it lives in my game."

So while I definitely had some ideas on the type of characters I envisioned for this quest, I really don't care if you applications match my vision, so long as they are entertaining.

Well, that's always a good sign. It's been my experience that the quickest way into a game is if your character idea A) entertains the DM, or B) gives them an evil idea or two.

Quote:
Originally Posted by Iolaum View Post
(Ofc by older I don't mean 25 I mean older ... )
How does 317 sound?

3 years older than nerdy sexy

all monk party you say. . .

I have had a Halfling Underfoot Adept in the back of my head for a while. Twenty pounds of Ritalin fueled five finger fury running around the battlefield and tripping storm giants with style. All "Little Man" complex. . . like a wiener dog attacking a grizzly bear.

all monk you say. . . hmmmmm. . .





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