There was a wide variability in the Game Mechanics of the various "You have a friend or enemy" Traits. I have tried to create a more unified version.
Trait Description
You have a personal tie to an important Citizen in Sandpoint. Universal Benefit : You have a convenient starting point when trying to find out information about what is going on. Most important Citizens in town have enemies. If you are friendly towards someone, their enemies may dislike you as well. Other Benefits depend on who you know and possibly how you know them. Unless otherwise stated, all benefits are within Sandpoint only.
Possible Choices for this Trait (
Pick One Only)
Ameiko Kaijitsu (
Local Admired Citizen and owner of the Rusty Dragon Inn)
Ameiko Kaijitsu is a woman with features of a person from
Tian Xia, and multiple tattoos. She used to be an adventurer but has retired and now runs the Rusty Dragon Tavern. Characters who do not take advantage of her can expect to always have a place to sleep in the Rusty Dragon and one meal a day, so long as you don't mind eating leftovers. In return you may be asked to do some sweeping or calm down a local drunk.
Amekio is popular with Sheriff Hemlock and gets along well with the local Watch.
Amekio is unpopular with the Sczarni and does not get along with the local rouge's gallery.
Amekio is fighting with her Father, Lonjiku Kaijitsu, who is a member of the Town Council who is liable to cause trouble for people who side with his daughter out of spite.
(
More Details Here)
Benefits
Selling gear through Ameiko gains you +10% of the price.
Diplomacy +1 to the City Guard and Sherif.
Diplomacy -1 with Local 'Underworld' types.
Belor Hemlock (
Town sheriff)
A Shoanti Tribesman who has settled in town, Belor has changed his name to the Chelish equivalent in order to get along better with members of the town council who thought he might be too barbaric to hold his position. He is considered a fair and just man, stern and not given to showing his anger often. Local Shoanti think of him as a 'sell out' for changing his name and may not be friendly towards tribesmen who remain his friend. Being the friend of the Sheriff can get you out of a jam, just mentioning his name is sometimes enough to cause local toughs to back down. In return, the Sheriff will expect the Character to help out in times of unrest or trouble.
Benefits
Call in a Favor : Can either get you out of a legal jam, hook you up with a town guard for help, or give you a onetime +10 bonus on a Bluff, Diplomacy, or Intimidate check made against any local person. Not usable more than once in a twenty four hour period.
Diplomacy +1 to the City Guard and Sherif.
Intimidate +1 with Local 'Underworld' types.
Diplomacy -1 with Local 'Underworld' types.
Merchant Family
You are related by blood to one of the founding mercantile families of Sandpoint. A distant relative, second cousin twice removed, etc... You are looked upon favorably by the Town Council and can gain respect among the locals by name dropping, though that can backfire as some locals do not like all members of the Council. You might be able to convince local merchants to let you make minor purchases 'on credit' so long as you look as if you have the money to back it up. As long as you are not pushy or unpleasant, you will be allowed to stay in a room in one of their manor houses just outside of town. Other benefits depend upon which family you are part of.
Valdemar or Deverin
Benefits
Resale of items at +10% when sold at a respectable establishments. (
Sandpoint or Magnimar)
Appraise +1 and is a class skill for you.
Diplomacy +1 in Sandpoint and Magnimar.
Diplomacy -1 to Varasian Gypsies
Scarnetti
Resale of items at +10% when sold at a respectable establishments. (
Sandpoint or Magnimar)
Resale of 'fenced' items at +05% in disreputable establishments (
Sandpoint or Magnimar)
Appraise +1 and is a class skill for you.
Diplomacy +1 in Sandpoint and Magnimar.
Diplomacy -2 to Varasian Gypsies
Diplomacy -2 to Town Guard
Gather Information +1 from 'Underworld' sources.
Kaijitsu
Long Lost Relatives of the Kaijitsu clan are not being considered.
Shalelu Andosana (
Elf Ranger and local Woodswomann)
Shalelu is an elven girl who wanders the local region engaged in a never ending - self proclaimed war against the local goblin tribes. She comes into town once a month in order to supply the Sheriff and the Mayor with a report on the state of the outlying farms and wilderness. This report includes any suspicious characters or bandits she might have seen. She is respected by most, even those who don't like her. Nearly every family in the farming community outside of Sandpoint has at some time had reason to be thankful for Shalelu's watchful eye. Either for her timely interference in a goblin raid, or for harassing local bandits into changing locations, she is well loved by the locals.
Benefits
Survival +1 and it is considered a Class Skill for your character
Knowledge Geography (Varassia) +1
Diplomacy +1 with Local Farming Community.
Intimidate +1 vs Local Goblins
Diplomacy -2 with Local Underworld Community.
Hagfish Roustabout
Either you hang out with sailors and fishermen, or because you are friends with the owner, or because you drink a lot and don't care about the quality. The character is a familiar face at the Hagfish and has attempted the 'Drink a Cup with Norah' contest on several occasions. The character is good at keeping down noxious tasting liquids. If the character passes out at the Hagfish he is unlikely to be pick pocketed and will not be thrown out into the street.
Benefits
Fortitude Save +1 vs Poison and
Nausea.
Fortitude Save +2 to resist the effects of Alcohol.
All Social Skills at +1 in the Hagfish or among the fishing community.
Diplomacy +1 to any sailor in Varasia, if you mention the Hagfish.
Diplomacy -2 to any townsman with a daughter of marriageable age.
Drink a Cuppa Norah : Contest Rules
Pouch starts with Ten Silver. Cost One Silver to make an attempt; coin goes into the pouch. When pouch is full, all silver replaced with gold coins and then it costs a gold to enter. You can enter as many times as you want.
Well Aren't You Just a Son of a.....
Your father or mother was a good friend of someone important in Sandpoint. Could have been former lovers, could have been former companions during a goblin invasion. Possibly just a distant relative. For whatever reason, you know someone in town and have an immediate starting point for rest or beginning a discussion about local matters. Other benefits may accrue depending upon who you know and how you know them.
Garridan Viskalai (
Local Shoanti Tribesman and Owner of the White Deer Inn)
Character should have some tie with the Shoanti. This local tribesman is brother to the Sheriff, but they are feuding over Belor's abandonment of Shoanti Traditions, so there will be no special favors coming from that connection. He runs the White Deer Inn, the towns finest establishment, directly across from the newly built Cathedral. He is highly respected in the community, especially considering his tribal background.
Benefits
Discount of 10% on everything in The White Deer.
All Social Skills +1 while at The White Deer or with local Shoanti Tribesmen.
Diplomacy +1 when dealing with the Town Council.
Brodert Quink (
Sage & Local Expert on Thassilonian History)
Character should have some tie with Scholars or Historians. A rather crotchety and unlikeable old coot, this man is likely the leading expert on Thassilonian History in the world. Sadly his theories are unpopular, mostly because of how unpleasant he is. He owns a small library of very significant Thassilonian histories.
Benefits
He will talk to you without making an appointment for some time a week in the future in hopes you will go away.
Knowledge History +2 and it is a Class Skill for your Character.
Sabyl Enderaki (Or her deceased father, Sorn) (
Caretaker of the House of Blue Stones)
Character should have some tie with Monks or the worship of Irori. The House of Blue Stones is a contemplative garden dedicated to Irori. Sabyl was never an 'adventuring' monk, but her father Sorn was and made many friends across Varasia and beyond. She has a significant collection of books on history, meditation, self discovery, and the Planes.
Benefits
Sabyl will let you use her library, which adds +4 to any knowledge check on History, the Planes or Physical Fitness.
Acrobatics, Climb & Swim at +1 and one of them can be chosen to be a Class Skill for your character.
Madame Mvashti (
Local Gypsy Queen and Resident Stubborn Old Lady)
Character should have some connection to the Varasian Gypsies. Madame Mvashti is old. Already getting on in years when the town was founded, she was given a large manor house in the center of town to be her home until she passed away. Seemingly just to spite the Town Council, she hangs on to life and is still quite spry and chipper, even though she must be getting close to 100 years of age. She is well respected by the Varasian Gypsies and most of the common townsfolk. They are also mostly afraid of her and she is suspected of being a witch.
Benefits
The Character can attempt to persuade Madame Mvashti to perform a Harrow Reading (Augury) once a week.
The Character has access to the best cookies in town.
Knowledge History and Arcana +1 and one of them can be chosen to be a Class Skill.
Diplomacy -1 with any member of the Founding Families except Ameiko.
Gressel Tenniwar (
Local Unsavory Thug and Owner of the Fatman's Feedbag)
Gressel is a greasy and unkempt and overweight thug who operates the most notorious bar in town. Characters who claim him as friend are automatically considered suspicious by any upstanding citizen. On the plus side, such characters are more likely to be welcomed by the 'underworld' types of Sandpoint.
Benefits
You'll pay full price for the watered down swill that serves as beer in the Fatman, but the character gets a 10% discount from the girls at the Pixe's Kitten. (
The Owners of the two establishments might be at odds, but the girls know where their best customers come from)
Resale of items gets a +10% and no questions asked.
Resale of 'fenced' items at +05% in disreputable establishments (
Sandpoint or Magnimar)
All Social Skills at +1 in the Fatman's Feedbag or The Pixie's Kitten.
Diplomacy -1 with the Town Guard and the Sheriff.