I have an interest, got the Deathwatch book recently and would love to play - I have never played a game so are you open to a complet noobie?
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Grey Knights Wanted
The Eternal Vigilance - Forum Deathwatch Estimated Members Requested: 2 With the help of a fellow Game Master and Player, I have gone with an idea that will use a dungeon crawl style to this type of game. The primary focus is on being a Grey Knight of the Ordos Malleus. The game will heavily rely on the Dark Heresy Supplement Daemon Hunter and if some of the players who I invite do not want to play, the number of openings will increase. Right now I have two Grey Knight invitations out and a third invitation for a Battle Sister. I'm looking for two spots to fill. You can either be a Battle Sister using the Blood of Martyrs Supplement or an Ascended Cleric or Grey Knight. I'm still fleshing out starting rank. But I'm thinking Ascension of Rank 9 13,000xp for Cleric, and Battle Sister and or Rank 1 with 13,000 xp for Grey Knight and a starting specialization and heraldry. This way my invited friends already have character sheets done. Any takers. Acceptance will be based at the end. Background, Personality, Physical Description full completed character sheet are needed to start in this game.
Game Description:
The Eternal Vigilance I now fear any attempt to describe Tzeentch will fail. Can one sketch a splash of water in mid air? Can one catch smoke in one’s bare hands? Can one give voice to the pleasures of a joyful dream half remembered? If one could know the Shifting Breeze with accuracy, if even for a moment, that understanding would become obsolete in an instant. Such is the vacillating nature of the Changer of Ways. Indeed, even the keenest mind’s perception of the Great Mutator is, at best, fleeting, imprecise, fragmentary, partial, and distorted. As the even the finest archeotech relics can detect only the shadowy components of our reality, so too, we can only hope to perceive Tzeentch as a reflection. And, of course, any enlightenment that may brighten our dull, myopic eyes will have passed through the refracting lenses of the Great Conspirator’s deceptions, lies, and corruptions. Still I must puzzle it out; I have struggled too far along this path to turn away, no matter what fate may come to me or my world. Through space, the Time of Fate has ascended for the Chapter of the Grey Knights to reclaim one of the seven Cloisters lost to them after Centuries ago, the Grey Knights failed to thrice bind a daemon back to the Empyrean. Reclamation of the Cloister must come at all costs. For time is of the essence and as the Cloister teeters on the brink of unleashing a manifestation of daemons into the world, the screaming Cloister is headed on to a crash course into the Screaming Vortex as if almost seemingly pulled and drawn into the vortex by the architect of fate himself. The grand conjunction where the schism of evil upon greater evil could have cataclysmic events. Last edited by Dramacydle; Oct 6 '12 at 2:53pm.. |

| Speciality: Strike Squad Rank: 1 Chapter: Grey Knights, 2nd Founding Past Event: Personal Heraldry: The sword and the Skull Personal Demeanour: Power Armour History: The Aegis | Weapon Skill:
Ballistic Skill:
Strength:
Toughness:
Agility:
Intelligence:
Perception:
Willpower:
Fellowship:
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| Head: 8 Body: 10 Left Arm: 10 Left Leg: 10 Right Arm: 10 Right Leg: 10 | Wounds: Movement: -/-/-/- Fate Points: Insanity Points: Corruption Points: | ||||||||||||||||||||||||||||||
| Skills: Acrobatics (Ag) •Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) •
• Climb (S) •Command (Fel) •
Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolitions (Int) Disguise (Fel) • Dodge (Ag) •
Evaluate •
Gamble (Int) Inquiry (Fel) Interrogation (WP) • Intimidate (S) •Invocation (WP) Lip Reading (Per) • Literacy (Int) Logic (Int) Medicae (Int) •
•
•Psyniscience (Per) + •
Scrutiny (Per) Search (Per) Security (Ag) Shadowing (Ag) • Silent Move (Ag) Sleight of Hand (Ag) •
Survival (Int) Swim (S)
Tech-Use (Int) • Tracking (Int)
Wrangling (Int) | Talents
Traits Unnatural Strength (x2) Unnatural Toughness (x20 | ||||||||||||||||||||||||||||||