Haste - have it permanent
Originally Posted by Wippit Guud
Now...what other suggestions are there?
I think Sithobi1's breakdown might be a helpful way of thinking about it, Wippit. Melee characters usually have the most difficulty with #1, it seems to me.
Is this effect being applied to your character in a way that's un-dispellable? If so, then you might want to consider something like Fly. I know it's not very original, and you'll probably have a caster in the party to give you the same buff, but it really sucks to lose your flight when you need it most--and the times when you'd need it most are also the times when the enemy is most likely to be able to dispel it.
If you want to get funny, try asking for a permanent discern location
effect on yourself. You always know where you are--right there!
Actually, meld into stone
might be a cool party trick as well as handy for setting up ambushes or improving your ability to get around: since it's a continuous effect, you could travel through the stone. It'd be a cool way of entering the BBEG's fortress. Heck, you could even merge with blocks above you in order to 'climb' a tower, then expel yourself into top floor.
Moment of prescience
strikes me as being even better (potentially) than True Strike (as a constant effect), since the bonus can go up to +25 and can also be used for opposed checks, skill checks, and saving throws.
If you're going up against an intelligent enemy and the DM likes to foil your plans by having that enemy simply perform a little bit of divination (and thus prepare perfect countermeasures), choosing one of the various anti-divination spells as a permanent/continual effect could be strong.