Milo Lebbick
Name: Milo Lebbick
Race: Human
Class: Fighter
Brief Description: Milo Lebbick is a short and stout but very sturdy young man. He has light brown skin and hair and eyes due to being one-quarter Shoanti and three-quarters Chelish. His hands are large, capable, and callused from gripping a sword. His voice is a soft baritone.
Milo smiles a lot, mostly to himself. He seldom looks anyone in the eye for very long. He has a gentle, nonthreatening manner even though he is strong and bears training scars. He is good at paying attention and listening and keeping secrets.
He favors grey and blue for his clothes. He shaves meticulously.
Brief History: Milo Lebbick's mother is a once-lovely and still pretty half-Shoanti bookkeeper in Sandpoint. She had been courted by many men before eventually and unwisely marrying a merchant who got himself killed by goblins a year after they wed.
His strongest friendship growing up was with a man he met while examining goods in a pawnshop. They shared an interest in relics and antiques. It was only as Milo grew older that he noticed the town guard paid unusual attention to him and sometimes demanded to examine the contents of his sack.
It seemed that his friend was a notorious thug and fence, but Milo stubbornly refused to end their association. Perhaps because he appreciated the boy's loyalty, the thug had his henchman teach Milo how to fight. He also learned about dungeons, how to navigate them and the kinds of monsters he was likely to encounter.
Milo got into trouble recently with the law and has been drilling with the town militia as part of his punishment. As he trains, he dreams of exploring a dungeon and bringing back a Thassilonian antique or two. He knows better than to do so alone, though.
Probable campaign traits: Gressel Tenniwar. Second trait is Goblin Watcher or, less likely, Scholar of the Ancients.
Tell Me Something:
Someone Important #1: Sheriff Belor Hemlock is a Shoanti and one of the most notable figures in Sandpoint. A fatherless part-Shoanti boy like Milo Lebbick should look up to the man and consider him a role model, right?
People who think that would be wrong.
The town guards had been regularly watching Milo ever since he became the friend of Gressel Tenniwar and his possible accomplice in crime. So when an irate neighbor dragged Milo before Belor for running through and trampling his flower bed, the two already knew of each other. The town guards often told Milo to "shape up and be more like Deputy Hemlock", and Belor's men had described Milo as "Mira's son, hanging around that no-good criminal".
Deputy Sheriff Belor delegated the job of chewing out miscreant Milo to the Captain of the Second Watch, Jorge. Jorge loudly berated the small fat boy for his misdeed and blamed his bad behavior on Gressel Tenniwar. Stubborn Milo just glared back. The lecture ended only when Mira arrived and Belor sentenced Milo to pay restitution (1 silver piece) to the neighbor.
After that incident, Milo's friendship with Gressel became even stronger. After a lonely childhood, he hated to be told whom he could be friends with. And when Gressel offered to have his man teach Milo swordsmanship, Milo jumped at the chance eagerly. His main reason for learning to fight was so he could search for treasure, but he also wanted to be powerful enough to never be so bullied again.
Someone Important #2: After the flower-trampling incident, Milo did his best to keep out of trouble. At the beginning of summer, however, Milo made a big mistake: He got into a brawl with a young noble from Magnimar who commented, as Milo passed by, that "some people in this gods-forsaken fish town really need to bathe more often."
Milo was strong and was winning the fight, but unfortunately the nobleman brought bodyguards. They pulled him off and punched him up. So Milo was already having a really bad day when his mother, Sheriff Belor Hemlock, and Captain Jorge arrived.
The rich noble pressed a silk handkerchief to his bleeding nose and pointed angrily at the very bruised Milo as he screamed his complaints. Belor sentenced Milo to pay a huge fine, and Mira sobbed over her miscreant son.
Then Jorge spoke up and asked to that the fine be waived. Milo thought he was hallucinating; had Jorge really spoken up for him? Then Jorge grinned evilly in his direction and said he'd like to draft Milo into the town militia instead. Milo's face fell.
The past several months have been among the worst in Milo's life. Milo has been forced to drill at ungodly hours when he would much rather be sleeping in or enjoying himself. Worse, half his pitiful wage has gone to pay the fine and will continue to do so for an entire year.
Milo also has to attend lessons on military history, practice marching in formation, and do calisthenics. He is not sure which he hates most: studying the incredibly boring Battle of This and War of That, being poked in the ribs by the spears of clumsy squad mates, or doing pushups and jumping jacks.
Jorge likes to torment Milo even outside of militia duty. Not a week goes by without Milo catching Jorge staring at him and ruining his mood. He also makes up stupid chores for Milo to perform, like polishing shields in inventory, and demands that Milo do it as "part of his training."
Trait: Goblin Watcher: Milo is acquisitive without being particularly scholarly. He enjoys stories about ancient Thassilon without actually studying the empire's history in depth. He learns what is valuable, but for high scholarship, he depends on the expertise of others.
Spying on goblins as they pick through junk has only increased his desire to own some really fine antiques, especially masterwork armor or weapons he can use. It has also made him very careful around breakable objects. Far too often, Milo has observed a goblin uncover something that might have been valuable, but then drop it or smash it. He winces and curses whenever he hears something crash or shatter.
Hobbies: Between adventures, Milo practices fighting, browses through pawnshops looking for bargains, spies on goblins as they search through junk, arranges to visit Brodert Quink so he can pore through the scholar's library and look at pictures, and talks to Gressel at the Feedbag.
Sometimes he even visits the Pixie's Kitten. He hopes to gods his mother never finds out.
On Violence: Milo seldom resorts to violence. Being bumped in a crowd does not bother him at all. If someone picked his pocket, he might pummel the thief with his fists, but he would never draw a blade first. He is greedy for art, experiences, and opportunities more than he is for mere money.
He would be reluctant to call the town guard because they might believe the thief's word over his. It has happened before.
Heroism versus Vindictiveness: If someone who had bullied Milo as a child (calling his mother a whore for having a string of boyfriends) came to him and asked for his help in a dire situation, as long as the plea seemed sincere and not a practical joke, he would help the other man willingly. Milo does not keep grudges for very long, if at all.
Being bullied as a child, however, means that Milo is guarded around people his own age (in addition to his general antipathy towards authority figures). His friends are all at least 5 years older or younger than him.
Extra Credit:
Favorite food: Clam chowder with hard bread.
Where he gets his clothing cleaned: A laundress named Kuyori. Milo believes laundry is 'women's work'.
Guilty pleasure: Ginger or Scary at the Pixie's Kitten. For extra guilty, Ginger AND Scary.
Allergies: None, but Milo will say he is allergic to something he really doesn't want to eat or drink.
Last time he laughed: Less than 5 minutes ago, revisiting the memory of a joke he overheard years in the past.
Bacon: Ooh, so greasy, you already have trouble getting the armor fastened, don't you?
Race: Human
Class: Fighter
Brief Description: Milo Lebbick is a short and stout but very sturdy young man. He has light brown skin and hair and eyes due to being one-quarter Shoanti and three-quarters Chelish. His hands are large, capable, and callused from gripping a sword. His voice is a soft baritone.
Milo smiles a lot, mostly to himself. He seldom looks anyone in the eye for very long. He has a gentle, nonthreatening manner even though he is strong and bears training scars. He is good at paying attention and listening and keeping secrets.
He favors grey and blue for his clothes. He shaves meticulously.
Brief History: Milo Lebbick's mother is a once-lovely and still pretty half-Shoanti bookkeeper in Sandpoint. She had been courted by many men before eventually and unwisely marrying a merchant who got himself killed by goblins a year after they wed.
His strongest friendship growing up was with a man he met while examining goods in a pawnshop. They shared an interest in relics and antiques. It was only as Milo grew older that he noticed the town guard paid unusual attention to him and sometimes demanded to examine the contents of his sack.
It seemed that his friend was a notorious thug and fence, but Milo stubbornly refused to end their association. Perhaps because he appreciated the boy's loyalty, the thug had his henchman teach Milo how to fight. He also learned about dungeons, how to navigate them and the kinds of monsters he was likely to encounter.
Milo got into trouble recently with the law and has been drilling with the town militia as part of his punishment. As he trains, he dreams of exploring a dungeon and bringing back a Thassilonian antique or two. He knows better than to do so alone, though.
Probable campaign traits: Gressel Tenniwar. Second trait is Goblin Watcher or, less likely, Scholar of the Ancients.
Tell Me Something:
Someone Important #1: Sheriff Belor Hemlock is a Shoanti and one of the most notable figures in Sandpoint. A fatherless part-Shoanti boy like Milo Lebbick should look up to the man and consider him a role model, right?
People who think that would be wrong.
The town guards had been regularly watching Milo ever since he became the friend of Gressel Tenniwar and his possible accomplice in crime. So when an irate neighbor dragged Milo before Belor for running through and trampling his flower bed, the two already knew of each other. The town guards often told Milo to "shape up and be more like Deputy Hemlock", and Belor's men had described Milo as "Mira's son, hanging around that no-good criminal".
Deputy Sheriff Belor delegated the job of chewing out miscreant Milo to the Captain of the Second Watch, Jorge. Jorge loudly berated the small fat boy for his misdeed and blamed his bad behavior on Gressel Tenniwar. Stubborn Milo just glared back. The lecture ended only when Mira arrived and Belor sentenced Milo to pay restitution (1 silver piece) to the neighbor.
After that incident, Milo's friendship with Gressel became even stronger. After a lonely childhood, he hated to be told whom he could be friends with. And when Gressel offered to have his man teach Milo swordsmanship, Milo jumped at the chance eagerly. His main reason for learning to fight was so he could search for treasure, but he also wanted to be powerful enough to never be so bullied again.
Someone Important #2: After the flower-trampling incident, Milo did his best to keep out of trouble. At the beginning of summer, however, Milo made a big mistake: He got into a brawl with a young noble from Magnimar who commented, as Milo passed by, that "some people in this gods-forsaken fish town really need to bathe more often."
Milo was strong and was winning the fight, but unfortunately the nobleman brought bodyguards. They pulled him off and punched him up. So Milo was already having a really bad day when his mother, Sheriff Belor Hemlock, and Captain Jorge arrived.
The rich noble pressed a silk handkerchief to his bleeding nose and pointed angrily at the very bruised Milo as he screamed his complaints. Belor sentenced Milo to pay a huge fine, and Mira sobbed over her miscreant son.
Then Jorge spoke up and asked to that the fine be waived. Milo thought he was hallucinating; had Jorge really spoken up for him? Then Jorge grinned evilly in his direction and said he'd like to draft Milo into the town militia instead. Milo's face fell.
The past several months have been among the worst in Milo's life. Milo has been forced to drill at ungodly hours when he would much rather be sleeping in or enjoying himself. Worse, half his pitiful wage has gone to pay the fine and will continue to do so for an entire year.
Milo also has to attend lessons on military history, practice marching in formation, and do calisthenics. He is not sure which he hates most: studying the incredibly boring Battle of This and War of That, being poked in the ribs by the spears of clumsy squad mates, or doing pushups and jumping jacks.
Jorge likes to torment Milo even outside of militia duty. Not a week goes by without Milo catching Jorge staring at him and ruining his mood. He also makes up stupid chores for Milo to perform, like polishing shields in inventory, and demands that Milo do it as "part of his training."
Trait: Goblin Watcher: Milo is acquisitive without being particularly scholarly. He enjoys stories about ancient Thassilon without actually studying the empire's history in depth. He learns what is valuable, but for high scholarship, he depends on the expertise of others.
Spying on goblins as they pick through junk has only increased his desire to own some really fine antiques, especially masterwork armor or weapons he can use. It has also made him very careful around breakable objects. Far too often, Milo has observed a goblin uncover something that might have been valuable, but then drop it or smash it. He winces and curses whenever he hears something crash or shatter.
Hobbies: Between adventures, Milo practices fighting, browses through pawnshops looking for bargains, spies on goblins as they search through junk, arranges to visit Brodert Quink so he can pore through the scholar's library and look at pictures, and talks to Gressel at the Feedbag.
Sometimes he even visits the Pixie's Kitten. He hopes to gods his mother never finds out.
On Violence: Milo seldom resorts to violence. Being bumped in a crowd does not bother him at all. If someone picked his pocket, he might pummel the thief with his fists, but he would never draw a blade first. He is greedy for art, experiences, and opportunities more than he is for mere money.
He would be reluctant to call the town guard because they might believe the thief's word over his. It has happened before.
Heroism versus Vindictiveness: If someone who had bullied Milo as a child (calling his mother a whore for having a string of boyfriends) came to him and asked for his help in a dire situation, as long as the plea seemed sincere and not a practical joke, he would help the other man willingly. Milo does not keep grudges for very long, if at all.
Being bullied as a child, however, means that Milo is guarded around people his own age (in addition to his general antipathy towards authority figures). His friends are all at least 5 years older or younger than him.
Extra Credit:
Favorite food: Clam chowder with hard bread.
Where he gets his clothing cleaned: A laundress named Kuyori. Milo believes laundry is 'women's work'.
Guilty pleasure: Ginger or Scary at the Pixie's Kitten. For extra guilty, Ginger AND Scary.
Allergies: None, but Milo will say he is allergic to something he really doesn't want to eat or drink.
Last time he laughed: Less than 5 minutes ago, revisiting the memory of a joke he overheard years in the past.
Bacon: Ooh, so greasy, you already have trouble getting the armor fastened, don't you?



