You could say that perhaps they have an x/day usage of certain spells, scaling with level. true strike for fighters, invisibility for rogues.
Originally Posted by Kerim
Say that using their skill they draw in magical power, and form it into a spell using their instincts.
Or is that basic idea not a good one?
That idea is good. Really good. For another game I mean, but still good. I don't want spell casting to be a main feature of anything but the dedicated (or half-dedicated) spell casting classes, nor do I want to make it a feature that just comes with every class.
What I want is to make it so that if a player wanted to learn how to cast a spell, he could study it like a wizard except without the spell casting capabilities of a real spell casting class, or if he were to be granted a sort of boon from a god or something that let them cast a spell or two, they'd be able to do it. But I need a system to keep it consistent in how often they can cast stuff and how it would be handled for them simply learning or just simply casting the spell in the first place since they shouldn't be able to do it as easily as a normal spell caster.
Also I don't want to just say, "You can cast this spell X times a day," since I want a system that can help dictate stuff like that. Plus if someone could cast a spell several spells (maybe he spent a lot of time studying but he's intent on staying as a fighter), then saying you can cast whatever spell X times a day would mean that person just has to learn more spells the same way they got 'em and then BAM!
a way to cast a whole bunch of spells limited not by any factors but by the quantity of how often they can cast whichever spell among each of their spells.
Yeah but, I want to make the factotum more secretly OP.
Originally Posted by Secutor
How about each casting burns out XP like crafting a scroll would? It would create a sense of scarcity on a low-magic campaign.
Well I'm glad your priorities are in order. You're a big help.
As for the XP cost thing, I really don't want to force people to do something like that. The game I'm making is already a bit stacked against the players, I don't want to make it so that just using the things that give them an edge also makes them weaker.
Plus I only said low-magic in that it isn't very wide-spread. Plus if I were to throw exp costs onto stuff, I'd at least want to make it strong enough to justify it.