Hikaru Ichimonji

 
Hikaru Ichimonji

BasicsName: Hikaru Ichimonji
Age: 18
Gender: Male
Height: 5'11"
Weight: 155lbs
Level: 5
Class 1: Coordinator
Class 2: Ace Trainer
Class 3: Cool Trainer

Description
Scion of a long defunct samurai clan, Hikaru was raised in seclusion near Floccesy town in Unova for the sole purpose of continuing the bloodline of his ancestors. His parents raised him in a highly traditional manner and have raised him to carry on all the family ways.

Of the opinion that a person should be skilled in all things, they have worked to make sure his training doesn't have any large gaps though his main talent has slowly grown to be the ability to persuade others to help him when he needs it, he is kind, forthright and exceptionally polite. He cuts an impressive figure due to an almost feminine beauty, and perfect build. His hair is bleached white according to tradition and he wears traditional clothes that would typically be reserved for important functions in an ancient imperial court, but wholly out of place in modern society.

Sadly his sheltered upbringing left him somewhat callow and naive, he tends to be a little too trusting, a little too rigid when it comes to following the family code. The fact that he dresses and acts in such an anachronistic manner is puzzling to others and ridicule is often stifled solely by the fact that he carries a dangerous weapon and pokeballs on his person.

His main focus has generally been pokemon competition using the pokemon given to him by his parents, though in recent time since he set out on a journey to make a name for himself he has taken to pokemon battling as well. After winning a number of competitions in his homeland of Unova questions abounded as to whether or not he could have raised pokemon to be as cool and beautiful as his family's pokemon on his own terms, he returned the pokemon he had borrowed from his family and obtained a pair of new pokemon with the intent of challenging himself to train them from scratch to attain greatness. Hebika was a newborn pokemon bred for Hikaru by his parents but given to him while still in the egg. Few pokemon are as naturally cool as a Snivy and she and Hikaru are like peas in a pod, perfectly poised and with every action calculated to look effortless. Kenkaru is more of a challenge, the tough little critter was caught following a protracted battle in which Hikaru had to take the scraggy on himself. The fact that the battle was such a close call created a great deal of respect between the two which has blossomed into friendship quickly. Kenkaru is also far less reserved than his companions and serves as a comic foil to the two more serious members of the group.

While he has travelled across Unova, he still seeks more challenge and adventure. His goal has caused him to set his sights on the Erstwire region.

Theme Song: Cool, Beautiful, and a mix of old and new.


StatsHP: (18x4)+(5x4)=92

Str: 13+1+2=16
Dex: 12-2=10
Con: 15+2+1=18
Int: 10=10
Wis: 9-2=7
Cha: 15+2+2=19


Features:
1- Arms User
1-Coordinator-> +1 CON, +1 CHA, -2 DEX and the following features:
Coordinator Feature
Static
Effect: Your Pokemon Learn +20% the amount of experience they would gain normally from
contests. If you win a Contest, you gain an additional +15% the amount of prize money you
normally would.
Natural Grace
Coordinator Feature
Static
Effect: Your Pokemon may have a total number of combined Contest Stats equal to 24.
Furthermore, they may gain the effects of any number of Poffins until they reach this maximum. If a
Pokemon is traded away to a non-Coordinator, and the Pokemon has more then 20 points of
Contest Stats, they do not lose those stats, but their new trainers may not have access to more than
20 Contest Points per Contest.
Mechanic: Some Coordinator Features have multiple uses, one for Contests and one for
non-Contests. They maintain the same prerequisites and frequencies but activate differently based
on when they are activated; whether or not it is used during a Contest. Some of these non-Contest
Effects allow the Coordinator to perform Pokemon Moves, while others allow their Pokemon to
perform them even if they do not know them.
Style and Poise
2:
Prerequisite: Trainer
Static
Effect: Choose a specific weapon type such as ‘longsword’, ‘unarmed’, or ‘slingshot’. This becomes your
“Weapon of Choice”. You may take Weapon of Choice multiple times, each time choosing a new weapon.
- When using your Weapon of Choice, your AC check for Arms Features is
AC4, and you deal [Damage Base 2] damage.
- If you are level 10 or higher, you deal [Damage Base 4] damage instead.
- If you are level 15 or higher, you deal [Damage Base 6] damage instead.
Weapon of Choice: Katana
3: Ace Trainer-> +1 STR, +1 CON, -2 WIS and the following features:
Ace Trainer Feature
Static
Effect: Each of your Pokemon gains and additional 20% the amount of experience they would gain
normally.
Enhanced Training
Ace Trainer Feature
Static
Trigger: Your Pokemon’s damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of
your CON modifier before your foes subtracts their defense or special defense from the attack.
Improved Attacks
4:
Coordinator Feature
Prerequisites: Coordinator
At-Will
Contest Effect: Replace a keyword on a Contest Move performed by your Pokemon with Catching Up.
You may use Catch Up only once per contest.
Battle Effect: Use the move Helping Hand.
Normal
EOT - None
Effect - Melee
Effect: 1 Target
The ally targeted with Helping Hand
will have their next Move deal an
additional 1d20 if the Move has a
Damage Dice Roll. Helping Hand
cannot miss.
Catch Up!
5:Cool Trainer- +1 CHA and the following features:
Cool Trainer Feature
Static
Effect: X is your CHA modifier. Add X to your Pokemon’s appearance appeal in the first round
of a Cool Contest. Your Pokemon are Cool. All of your Pokemon with Loyalty 2 or higher may be
targeted as if they have a Cool Ribbon, but do not actually have one. Your Pokemon may have up to
20 points in their Cool Contest Stat, and burn up to 5 points of its Cool Stat on a single move.
Cool Advantage
Cool Trainer Feature
Static
Target: Your Pokemon with a Cool Contest Ribbon
Effect: Mark your Pokemon with Cool Ribbons as “Unleashed.” When adding stats during level
up for Unleashed Pokemon, while the Pokemon is still yours, you may add to the Pokemon’s Attack
Stat and ignore Base Relation.
Cool Offense



Name: Hebika
Species: Snivy
Gender: Female
Level: 10
Experience:
Type: Grass
Egg Group: Field/Plant
Size: S
Weight: 1

Nature: Poised
Ability:
Effect: When battling a same gendered
foe, the user may raise their Attack 2
Combat stages. Rivalry may only be
only applied once per Encounter.
Rivalry

Capabilities: Overland 6, Surface 4, Burrow 2, Jump 1,
Power 2, Intelligence 4, Sprouter, Stealth, *Threaded

Base Relation: DF/SD/SP>HP/AT/SA

Stats:
HP: 5+1=6
Atk: 5+1=6
Def: 6+2=8
SpAtk: 5+1=6
SpDef: 6+2=8
Spd: 6+2=8

MAX HP: 28
Def. Evasion: 1
SpDef. Evasion: 1
Speed Evasion: 0

Contest Stats
Beauty:
Cool:
Cute:
Smart:
Tough:

Ribbons Won:


Egg/Natural Moves:
Normal
2d8+6 - At-Will - 3
Attack - Melee
Effect: 1 Target, Dash
Tough - 3d4 - No Effect
Tackle
Normal
At-Will - 2
Effect - Ranged (5)
Effect: 1 Target
The target’s Defense is lowered 1
Combat Stage.
Cool - 2d4 - Excitement
Leer
Grass
1d12+6 - At-Will - 2
Attack - Ranged (10)
Effect: 1 Target
Cool - 3d4 - No Effect
Vine Whip
Normal
1d6+3 - EOT - 4
Attack - Melee
Effect: 1 Target, Trap
Wrap Traps the target and the user for
1d4+1 turns. At the beginning of the
target’s turn, if the target is Trapped, roll
1d12 and the target loses that much HP.
Do not apply weakness or resistance to
the HP lost. Do not apply stats to the HP
lost. Wrap may not trap more then one
target at a time unless the user is Huge
or Gigantic.
Tough - None - Torrential Appeal
Wrap

TM/Tutor Moves:



Name: Kenkaru
Species: Scraggy
Gender: Male
Level: 10
Experience: 1000/1500
Type: Dark/Fighting
Egg Group: Field/Dragon
Size: S
Weight: 2

Nature: Jolly
Ability:
Static
Effect: Whenever a user’s Move causes
a target to faint, it may raise its Attack
Combat Stage by 1.
Moxie

Capabilities: Overland 6, Surface 4, Jump 3, Power 3,
Intelligence 4, Stealth, Pack Mon

Base Relation: AT>DF/SD/SP>HP>SA

Stats:
HP: 5+1=6
Atk: 8+3=11
Def: 7+1=8
SpAtk: 2+0=2
SpDef: 7+1=8
Spd: 7+3=10

MAX HP:28
Def. Evasion: 1
SpDef. Evasion: 1
Speed Evasion: 1

Beauty:
Cool:
Cute:
Smart:
Tough:

Ribbons Won:


Egg/Natural Moves:
Normal
At-Will - 2
Effect - Ranged (5)
Effect: 1 Target
The target’s Defense is lowered 1
Combat Stage.
Cool - 2d4 - Excitement
Leer
Fighting
See Effect - Battle - 2
Attack - Melee
Effect: 1 Target, Weight Class
If the target is in Weight Class 1, use
1d10 for Damage Dice Roll. If the target
is in Weight Class 2, use 1d10+5. If the
target is in Weight Class 3, use 1d10+10.
If the target is in Weight Class 4, use
2d10+12. If the target is in Weight Class
5, use 3d10+14. If the target is in Weight
Class 6, use 5d10+16 for damage.
Tough - 3d4 - No Effect
Low Kick
Ground
EOT - 2
Effect - Ranged (2)
Effect: 1 Target, Column
Sand-Attack creates a Column 1 meter
wide. All Legal Targets must roll
+1 during Accuracy Checks for the
remainder of the encounter.
Cute - 1d4 - Excitement
Sand-Attack
Dark
1d10+10 - EOT - None
Attack - Melee
Effect: 1 Target
Faint Attack cannot miss.
Smart - 2d4 - Round Ender
Faint Attack
TM/Tutor Moves:


How did you do that. It's cool!

Do what exactly?

Post the jpgs. Can you find a drunk tododite?

Quote:
Originally Posted by MadHatter View Post
Post the jpgs. Can you find a drunk tododite?
There is no drunk totodile sprite that I am aware of in the games. However if you want a totodile sprite, I have one on my webspace:

http://www3.telus.net/public/sandls/...-white/158.png

Quote:
Originally Posted by Vinom View Post
Savannah would challenge you to a duel katana boy.
It would be counter productive to cut the party size down from 3 to 2 so quickly assuming we both got in. I prefer to get along.

Quote:
Originally Posted by Aguro View Post
It would be counter productive to cut the party size down from 3 to 2 so quickly assuming we both got in. I prefer to get along.
Not kill each other, but you dress fancy and carry a weapon, clearly you're a street fighter like she is, so she must test your warrior's honor!




 

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