This is meant to be a Tome of Battle themed game. I'm not looking for crazy maxed out builds, as much as I am a tight crew of myriad talents and personalities who can pull together to make an awesome crack team.
Allowed Sources: SRD Core books, the Tome of Battle, Magic Item Compendium, and Complete Scoundrel. Why Complete Scoundrel? Who doesn't like skill tricks?
Rolling Ability Scores: Roll 4d6v1r1 six times: That'll drop the lowest and reroll ones. Still don't like the results? Use a 36 point buy. Roll your stats Here
Classes: Choose between the three classes in the Tome of Battle: Crusader, Swordsage, and Warblade. You'll be following your class progression to its maximum: There will be no prestige classes or multiclassing allowed down the turnpike. Alignment: Good or neutral. I don't put up with evil. Mischievious, on the other hand... Races: Although humans are the majority in The Gatekeepers, it's not unusual to find elves, orcs, half-orcs, and even the occasional little person. Please refer to the "World of Terrus" threads to learn more about what races are where. Starting Level: We will begin the game at Level 2. HP: Maximum at 1st level, roll for 2nd level. In other words, the normal route. Wealth: 1500 gp to spend as you please. A decent weapon and some good armor wouldn't hurt you any.
RESERVE POINTS: We will be using the Reserve Points variant rule from Unearthed Arcana for this game to make up for the fact that you're all kick-butt warrior types and that you're not packing a healer along. Make sure you read up on it so you know what to expect.
BONUS FEAT: As a trained warrior of The Gatekeepers, you have received training in both armed and unarmed combat. Unarmed combat is especially important in dealing with civil disturbances and breaking up bar brawls. To reflect this, please give yourselves Improved Unarmed Strike as a Bonus Feat.
Skill Modifications:
-Crusaders can treat Heal as a class skill.
-Swordsages can treat Disable Device as a class skill.
-Warblades can treat Spot as a class skill.
For 1,000 years, Terrus was kept safe from interplanar troubles and conflict thanks to the ancient Walvendanian mechanisms in the Godfall Gate, and also to the force that protected it. Since the days of the legendary Veyran Vanguard at the dawn of the New Era, the Great Portal has been protected by a paid, standing force of mages, soldiers, and all castes in between known as The Gatekeepers. Separate from Ashran politics, secluded from the continents, The Gatekeepers keep watch over the Godfall Gate, Nessene's Island, and by extension, their world. In the most heavily defended piece of land in all of Terrus, they monitor travelers and trade between the worlds, protect their homelands, and enforce the laws and regulations they serve by. You are members of the Watch Patrol, the day to day policing force responsible for keeping order and civility.
For 1,000 years, the peace has only been disturbed twice, and both times it was quickly restored.
As the bards say, though, Things Come in Threes.
__________________ The Law of Awesome-The success of an idea, plan or scheme is directly proportional to how ludicrous, ridiculous, or batsh** insane it sounds upon explanation. "I've got a plan that's so crazy it HAS to work!"
I was looking at Setting Sun and Shadow Hand for maneuvers.
Comes from Complete Warrior, so it may not be permitted. Basically, it allows multiple smallies to occupy the same space when attacking the same opponent, and gives a morale bonus to attacks for each additional swarmer (Limited to DEX bonus)
Requires small size and DEX 13+.
The Law of Awesome-The success of an idea, plan or scheme is directly proportional to how ludicrous, ridiculous, or batsh** insane it sounds upon explanation. "I've got a plan that's so crazy it HAS to work!"
The Law of Awesome-The success of an idea, plan or scheme is directly proportional to how ludicrous, ridiculous, or batsh** insane it sounds upon explanation. "I've got a plan that's so crazy it HAS to work!"
One thing I did wonder: it says you can take maneuvers - do you have to take all of them as they become available, or can you keep a slot open for later?