Small Men in a Big World - Step Forward to Volunteer

 
 
Old Oct 15 '12, 8:02am
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Cyco Cyco is offline
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Small Men in a Big World - Step Forward to Volunteer

Small Men in a Big World - Forum
Dungeons & Dragons 5e
Ad Closes: Nov 5 '12
Estimated Members Requested: 6



Small Men in a Big World
A party of halflings sets out to rescue their kidnapped kinsfolk












Current PartyCloven "Guffo" Grainsburry – Lightfoot Protector (Ramrunner)
Altemen Tealeaf – Lightfoot Sun Priest (spazz451)
Camden "Hiccup" Barrowmarch – Lightfoot Protector (noobiegameplayer)
Smythe "Dirtfoot" – Lightfoot Rogue (sixgunninja)
James Lightfingers – Stout Rogue/Thief (Kerim)
Symond Athyew (Abelard) - Stout Sorcerer

Willing to take two more to make a maximum of eight characters.

Note: Playtest 4 is out and all characters will start using those rules now.


Current ApplicantsWIP denotes missing sections or listed as such. Others have all sections though feel free to continue to edit or add to them. I'll review them fully each time I choose players/characters

Barlow "Rabbit" Goodfellow (nolifeonline) - Lightfoot Sharpshooter - WIP
Rathdyn Olmsa - Stout Protector (Gingerbread)

Please let me know if you have added a character and don't see it added to this list within a few days.

Note: This game is taking rolling acceptance. We plan to accept no more than four players by the end of the first week (21st October) and then up to four more before the ad closes. We've decided to accept up to eight players for this game as that should provide more interaction whilst still being manageable.





Game Description:

The small village of Heawold is neither big nor special in any particular way. Whilst not prosperous the halflings who call it home are a generally very content lot. They live their lives busy producing fine wine and food that they enjoy as often as possible and occasionally trade to the dwarves of Nuledzar and the Goblins of Gorbul Town.

The dale they live in is quite safely tucked in between the Mountains to the North and West where little bar dwarves and the occasional grumpy giant live, the crowded trees of Ewnham forest to the East - the domain of Goblins but the have been peaceful for many years, and the cold broken tundra and forests to the south where very little bar tall and ancient trees grow and only the occasional bear roams.

However last night the village was raided. Sengo the sentry was struck from behind and sent tumbling out of his watch tower. The two nurseries-schools were entered and some sort of drugged rag was used on the inhabitants whilst they slept to keep them that way. All of the children around the ages of seven to fifteen and two of the nurses were taken.

Only those children whose turn it was to stay with their parents and those few in the small hospital remained safe.

A small party of villagers sets off to find and return the missing children and the two nurses. None has any illusions about the world outside the village being anything other than scary, unfriendly and outright dangerous. The furthest any of the villagers has been is to the dwarven city of Nuledzar’s outer gate or to the edge of the Ewnham forest to trade.


Last edited by Cyco; Nov 4 '12 at 12:47pm..
You know, I do wonder who gave him that nickname...
I mean, I know one PC who would name him so in an instant, but it's your choice.

Quote:
Originally Posted by Rumrunner View Post
So about these fighters, has nobody seen combat since the goblin wars? because that'll be an interesting dynamic for RP if none of them have drawn blood.
Nope, no one has seen battle since those days. No real threats that involve fighting. Those that get caught by a bear or a giant tend not to survive to improve their skills. Goblins have kept to their treaty, Dwarves don't tend to lose.

Combat skills have continued to be taught and metal armor and weapons traded from the Dwarves. Local blacksmith good enough to repair weapons and patch and modify armor but is not skilled enough to make it. He can make farming equipment and cooking utensils though.

Quote:
Originally Posted by Kerim View Post
All my characters attract trouble, and half of them are mad.
But James isn't mad. He just had Kender-blood running through his veins.
Quote:
Originally Posted by Kerim View Post
Also, I really think that Camden somewhat dislikes James, due to the fact that he's always sneaking in for a drink if he gets the chance. Or just make them friends, and he sneaks in to sit by him and talk.
You may have to work harder than you thought to get us to agree to you joining the rescue party.
And from the sounds of it I don't know that the community would trust you to make the trade runs.

Quote:
Originally Posted by noobiegameplayer View Post
Camden had heard from a travelling human salesman...
Eh.. nope... not seen any humans this far south, or anyone bar Dwarves, Goblins, other Halflings and heard tell of the occasional giant spotting ... within living history.. maybe four generations back so any tale of them would have been passed down a number of times.

He is sent on the trade runs because the higher-ups couldn't stand him anymore

He isn't a bad person, he is just a bit of a fun-seeker, and can be slightly annoying.

Also: I beg of you, please give him coffee, once, it will make for a great few moments.

I figure Atlemen got his equipment right before heading out of down, donated or bought with a bit of the Vicar's money and his own savings.

Quote:
Originally Posted by Kerim View Post
What is the damage on a soup spoon?
An iron pot can do 1d6. Yes, I have one.
Also works as a pretty good helmet. If you haven't cleaned it yet it even provides a snack along the hike.

Quote:
Originally Posted by Cyco View Post
Eh.. nope... not seen any humans this far south, or anyone bar Dwarves, Goblins, other Halflings and heard tell of the occasional giant spotting ... within living history.. maybe four generations back so any tale of them would have been passed down a number of times.
Lucky Gandalf is a Valar ... doh ... STOP that

KK, I'll edit it to a Dwarf when they came to collect their winter tariffs

@ Cyco OK for him to inherit his father's chain, shield, shortsword, shortbow and arrows ??? (Default start is Longsword and Crossbow, swapped them out)

Also, they won't have the Heawold crest on them as he was from the hobbit village which was left as it suffered the most damage to the wars -- is that OK ??





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