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Small Men in a Big World - Step Forward to Volunteer

 
 
Old Oct 15 '12, 8:02am
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Cyco Cyco is offline
Wiggly Wyrm
 
Join Date: Jan 2009
Location: Hong Kong
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Small Men in a Big World - Step Forward to Volunteer

Small Men in a Big World - Forum
Dungeons & Dragons 5e
Ad Closes: Nov 5 '12
Estimated Members Requested: 6



Small Men in a Big World
A party of halflings sets out to rescue their kidnapped kinsfolk












Current PartyCloven "Guffo" Grainsburry – Lightfoot Protector (Ramrunner)
Altemen Tealeaf – Lightfoot Sun Priest (spazz451)
Camden "Hiccup" Barrowmarch – Lightfoot Protector (noobiegameplayer)
Smythe "Dirtfoot" – Lightfoot Rogue (sixgunninja)
James Lightfingers – Stout Rogue/Thief (Kerim)
Symond Athyew (Abelard) - Stout Sorcerer

Willing to take two more to make a maximum of eight characters.

Note: Playtest 4 is out and all characters will start using those rules now.


Current ApplicantsWIP denotes missing sections or listed as such. Others have all sections though feel free to continue to edit or add to them. I'll review them fully each time I choose players/characters

Barlow "Rabbit" Goodfellow (nolifeonline) - Lightfoot Sharpshooter - WIP
Rathdyn Olmsa - Stout Protector (Gingerbread)

Please let me know if you have added a character and don't see it added to this list within a few days.

Note: This game is taking rolling acceptance. We plan to accept no more than four players by the end of the first week (21st October) and then up to four more before the ad closes. We've decided to accept up to eight players for this game as that should provide more interaction whilst still being manageable.





Game Description:

The small village of Heawold is neither big nor special in any particular way. Whilst not prosperous the halflings who call it home are a generally very content lot. They live their lives busy producing fine wine and food that they enjoy as often as possible and occasionally trade to the dwarves of Nuledzar and the Goblins of Gorbul Town.

The dale they live in is quite safely tucked in between the Mountains to the North and West where little bar dwarves and the occasional grumpy giant live, the crowded trees of Ewnham forest to the East - the domain of Goblins but the have been peaceful for many years, and the cold broken tundra and forests to the south where very little bar tall and ancient trees grow and only the occasional bear roams.

However last night the village was raided. Sengo the sentry was struck from behind and sent tumbling out of his watch tower. The two nurseries-schools were entered and some sort of drugged rag was used on the inhabitants whilst they slept to keep them that way. All of the children around the ages of seven to fifteen and two of the nurses were taken.

Only those children whose turn it was to stay with their parents and those few in the small hospital remained safe.

A small party of villagers sets off to find and return the missing children and the two nurses. None has any illusions about the world outside the village being anything other than scary, unfriendly and outright dangerous. The furthest any of the villagers has been is to the dwarven city of Nuledzarís outer gate or to the edge of the Ewnham forest to trade.


Last edited by Cyco; Nov 4 '12 at 12:47pm..
Not at the moment.. Current rules state only if you try and move beyond a hostile creatures reach (without disengaging) do they get to use their reaction to make an opportunity attack against ya.

Page 10 of 081312 How to Play

Quote:
Originally Posted by Cyco View Post
Spazz451 (Altemen Tealeaf)

Might not be seeing many temples to Yondalla during your adventures. But you will be recognised as a priest and be treated as such rather than just as a commoner.
Yeah, initially I thought that it applied to similarly minded churches but later realized it is pretty much only places dedicated to Yondalla. I felt that the background itself fit and the skills were one I'd see him being pretty good at.

Perhaps I could take the priest's skills but the trait of another background?
Looking back through the only other ones that seem to make sense for him are Cartographer [Artisan], Cook [Artisan] (I even already have an iron pot in his equipment), or Servan [Commoner]. I don't know if those would be any more helpful. Guess they may give a source of income so that we can get more supplies.

Attacks against a prone person gain advantage, so if one opponent knocks you prone then all others gain advantage on attacks until you stand up (and there's good odds of that on your next turn). Here's the conditions that will knock you prone, according to the current how to play document:
  • get reduced to 0 hit points
  • Paralyzed
  • Unconscious

You know, I took frodo as James' look. I might be treading into copyrighted material here....

I read most of it. Not everything, because I am primarily busy with building a character. The how to play can wait until we, yknow, play.

I'm happy to be a tad generous with the traits and not follow them to the letter as they are drawn if that turns out to not be so useful. Ie if you keep the priest trait and enter a temple of a friendly god they will treat you with much more respect than otherwise. You, unlike others, would be able to request an audience with senior priests and likely be granted it. You might not get free healing but your requests and needs would be given a higher priority than most others. Being a priest would also mean a tighter connection to your god. That could be useful...

You are also able to take another background for the trait and we can look at switching some skills around.

A note on Thieve's Sign, I wouldn't be quick to dismiss it. It can act much like Hobo Sign Code, and the mark that Gandalf put on Bildo's door at the begining of the Hobbit is actually a really good example of its use.

Given there are already a couple Fighters I'll probably be making a Rogue when I get to my app tomorrow.

So he can convince priests to do stuff, and I can convince thieves to do stuff?

What do you guys think of the new and improved James? http://www.myth-weavers.com/showthre...11#post6186911

Not exactly convince... but be at least not be dismissed out of hand. You'll have the edge over the others in such dealings and understand.





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