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Teyan: Rise of a King
Teyan: Rise of a King - Forum
Estimated Members Requested: 1
*warning* This game is mostly role play based and its battles will have more of a tactical feel than the usual hack & slash.
"If you are reading this, my friend, it means i am already dead, and the king will send you on a quest to settle in the new Teyan continent that was discovered.
Even as you know he does so just to get rid of you, follow his orders, for in this continent lies not only wealth and power, but secrets beyond imagination and the freedom to strike back when the time comes."
In this game, the characters are leaders of one of several settlements, kings and advisers, guild masters and royal knights, the ship that brought you to Teyan crashed and hence there's no return for a long while, a basic settlement was built and the nearest area around it explored, troops are scarce and resources lacking, but you will find a way and pursue your goal.
(Note that the quote above us just an example of a background story and you are free to make diferent ones.)
The game itself will have both research and exploration as house rules but its mostly going to be me dealing with those, kingdom/empire progression will likely be the part to concern the characters the most.
I have thought about using kingmaker rules but i wont be sure until i read the rules thoroughly as well as players opinions.
Post here any ideas, suggestions and applications here, so far i dont think there will be a true limit to the amount of characters there can be, stat/hp rolls and character sheets posts go HERE.
A high level campaign where players are kings or overlords in a newly discovered continent of the realm.
Last edited by DrakeDarkstar; Oct 16 '12 at 5:51pm..