sheet list and groups


Lord Heron the Lightbringer

Name: Heron de Vray
Titles: Lord of House Vray, the Lightbringer, the Whitehawk
Race: Half-elf
Class: Paladin (Hospitaler Archetype)
Traits: Elven Reflexes, Natural-Born Leader

A so far unnamed lady
Female Lawful Evil Sylph Maneuver Master/Lore Warden, Level 2/14, Init +17, HP 163/163, Speed 35' land and air
AC 39, (+5 Armor, +10 Dex, +3 Natural, +3 Deflect, +8 Misc) Touch 31, Flat-footed 29, Fort +19, Ref +22, Will +19, Base Attack Bonus 15/10/5
Agile Dueling Whip +3 (disarm, nonlethal, reach, trip) 36/31/26 (1d3+15, x2)
+2 hit/damage WT Unarmed +30/+26/+20 (1d6+5, )
CMB 44. 48 disarm. 60 Trip. 48 Grapple. 46 Dirty Trick. 40 Reposition.,
CMD 55. 63 Disarm. 57 Trip, Grapple, Dirty Trick, Feint.
Abilities Str 12, Dex 30, Con 14, Int 20, Wis 24, Cha 18

Will do back story, sheet tidying up, etc etc etc after I take a nap, and finish some work. Been a long week so far.

Any ideas as to what to spend my last 15k on would be nice.

Roles, advisor/Guild Master would be best I suppose, or even king, though she would be a ruler by careful thought, rather than through force of personality.

Edit: And what I should use my spare feat on too.

male LN Fey'ri Inquisitor Iconoclast(Blacksnake)/Hellknight Signifer, Level 6/8, Init +15, HP 103/103, Speed 30
AC 21, Touch 14, Flat-footed 17, Fort +10, Ref +9, Will +19, Base Attack Bonus 10
Anchoring(+2) Whip+1 +13/+8 (1d3, 19-20/x2)
,Dispelling Burst(+2) Whip+1 +13/+8 (1d3 , 19-20/x2)
Repeating Crossbow Light +14/+9 (1d8, 20/x2)
Bracer of armour+3, 3/day attack Lion's Shield (+3 Armor, +4 Shield, +4 Dex)
Abilities Str 10, Dex 18, Con 14, Int 20, Wis 30, Cha 18
Condition None

Possession Inquisition

Note: He is not build for combat, he is a survivalist, with his ring of reg and the possession powers, he may go down but wont stay that way for long. His whip does little damage, but can disable, slow, trip, and disarm foes. He relies on the Kirin to actual do anything in combat, while he supports it.

Powers: darkness (Sp) 1/day, detect thoughts (Sp) 1/day, charm person (Sp) 1/day

Role: Guildmaster

Callia ne'Fey
Female N/E Human Sorceress 16 (Fey-Blooded), Level 16, Init +6, HP 81/81, DR Lt Fort(25%), Speed
AC 16, Touch 14, Flat-footed 14, Fort +11, Ref +11, Will +14, Base Attack Bonus 8
Dagger +7 (1d4, 19-20/x2)
(+2 Armor, +2 Dex, +2 Natural)
Abilities Str 9, Dex 15, Con 14, Int 13, Wis 10, Cha 29
Condition None


Early Life
Who is Callia ne'Fey? Well most folks around these parts aint too sure she is entirely human. The story says that she was found in the woods by a woodsman's wife and raised as their own. Is she of the fairy folk? Well, I dont rightly know and it be safer not to be asking too hard. They say that the witch can hear your thoughts from miles away let alone your words...

She grew up tall, slender, and as beautiful as an autumn morning. Her parents brought her to town when she was nearin the rites of womanhood. Something musta changed in her that day because the happy and bubbly girl became cold and quiet. Her parents, being the concerned type, sought a solution but they were not to be likin the answer they got. She had magic.

An Oracle in town saw it though she had no eyes, and she saw that the power came from the supernatural naturals. Pixies, Brownies, Sprites: Fey. She told the mother that special care was to be taken or the girl would turn on them but no parent will listen when told their child is a monster in the making. They left the town back into the woods and were not seen for several years.

They was changed, I say, and not a soul in town could see the vacant eyes without knowin that ensorcellment was afoot! Oh well, of course the Oracle knew what had happened but she had a good heart to be fearin that the townsfolk would kill the girl as a witch. She held her toungue and brought disaster upon all that inhabited Greenshire.

One by one, people fell under the fey girl's spell until not a soul in town could call his will his own. When soldiers came a month later it was the drinking and laughter from the bar while fields went untended that attracted them. The teenage enchantress sat amongst her thralls while the poor minstrel man from down road kept playin his lute with bleedin fingers. They laughed and drank and ate in a never ending party until exhaustion overtook each.

The soldiers, fearing infection from the evil spells, for indeed a number of the weaker soldiers found themselves laughing uncontrollably and had to be knocked unconcious to restain him. The town was put to the torch and the people slaughtered.

The Adventuring Years
Callia was such a fool in those younger days and she hated herself for being so out of control. It wasn't until she was forced to flee the "Utopia" she had created that her foolishness was laid bare before her. She hit the roads and joined the occassional band of adventurers looking for fame and fortune. She didn't care about any of that, but instead she watched the people. She learned about them and from them to know how their minds worked and what you could offer a man to make him yours without needing spellcraft.

Then she came across a temple of Callistria. She had never needed or wanted religion as the she feared what they would say about a girl who tortured a town of people to death for her own amusement. Well, that might not be fair since it was actually the soldiers who killed them, but were her hands any less clean. Well, in Callistria's eyes they appeared to be. Trickery, Lust, Revenge. Such are the tenants of the Unquenchable Fire. She took the teachings to heart and learned the ways to turn Charm into Desire. Desire into Favor. Favor into Coin. Coin into Power.

She has spent the better part of a decade pulling on the strings of government and manipulating her way up the social ladder. She often tries to come off as the beautiful hostess with her ear to the heartstring of every gossip and rumor, but her own rumors have placed her in dark alleys with strong magics when she has found an opponent to be to strong willed.

A very few strong willed individuals have managed, however, to push into her inner sanctum and these few enjoy a status as trusted confidants. She knows the value of keeping strong allies close and will often ply them with pleasant words and clever lies until they are bound to her without the need for magic.

Merrado Domandrus

CharacteristicsRole: Reluctant, but effective King.
Titles: The Assassin King. The Emancipator. The Rogue King. The King Outlaws
Gender: Male
Age: 227
Race: Shadow Elf
Alignment: Lawful Evil.

Appearance / Personality / Background/Stat Block

Name: Lynette Savage
Role: Royal Knight or Guildmaster (Either's fine as long as I get get close to the King)
Gender: Female
Age: 41
Race: Gnome
Alignment: Lawful EVIL!


Name: Lukia Dunno
Role: Queen or Advisor
Gender: Female
Age: 16
Race: Changeling
Alignment: Chaotic Neutral

The Dark Soul From Hell

Unleashed upon the earth from the deep black pits of corruption of hell the tormented forms of many creatures resurrected in a maelstrom of devilish power and tainted souls for a singular purpose to birthed an abomination like the world has yet seen.

Name: Druah Du Gehr, or Drudge in the common tongue
Role: Set to destroy those who wish to act against him
Gender: Male
Age: ?
Race: Fire Elemental Infused Half Fiend Troll
Alignment: Neutral Evil

Zylion Blackstar

Image: after I get 5 posts

Name: Zylion Blackstar
Role: Guildmaster
Gender: Male
Age: 150
Race: Elf
Alignment: Chaotic Neutral

Sheet Link:

Vague Backstory

Zylion Blackstar

揗agic? Nothing more then applied process that we barely scrap the beginnings of. Zylion Brightstar addressing a group of young magicians

揑f we take a piece of geico skin, mix it with beaver fur, add in some bat dung and draw a sigil of power well anything could happen! Zylion Brightstar experimenting a new spell.

Born in the Elven city of Kakoria Zylion was the heir to a proud magical tradition that had passed on for several generations the Brightstars were at the foremost of magical society and in Kakoria that meant the top of society.

Trained from his youth Zylion showed incredible aptitude and skill at the arcane arts, showing skills in cantrips even as a young youth and mastering the arcane tongue with ease. At a young age he was enrolled in the Kakorian School of the Arts the foremost school of magic and was the youngest student there.

There in all schools he shined and graduated as among the most promising students the academy had.

Here his story fades more and more into obscurity as many rumours and tales are told and what is true is difficult to discern.

What is known is that at this time Zylion was an adept of growing power in magic and traveled the lands, seeking to learn more and ran into many different adventures. Whether it is good, evil or something else is questionable but we leave that for another tale.

After years, Zylion Brightstar returned to Kakoria and became enlisted as an instructor at the Kakorian School of the Arts. There he began teaching an odd method where things were more exact and less estoric and began to experiment, searching for more knowledge as the Grand Library failed to answer his need for more knowledge.

Years passed and his methods changed most students had no interest and Zylion had little interest in them because of that. He was focused on his work into that of creation and magic and what minds magic could bring. What were the limits of magic? Questions others thought nothing of he pressed on and studied and his manner became more erratic.

With students who cared little in general he began to test them if they asked him about courses. Tricks, tossing off guard, why they cared about studying with him and so forth.

What it was in the end that led to the final decision to outcast him is a subject of many rumours. Zylion when asked has told different tales and the Kakorian School of the Arts refuses to speak.

Not long ago with his ship full of constructs he set forth to the new world a place he could study and work without the judgements of others. A place where his mind could be free.


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