Now that we're on the hardest of the fights...

   
View Poll Results
Which of these have you already played in?
#17 - Perils of the Pirate Pact 1 16.67%
#24 - Decline of Glory 1 16.67%
#43 - Pallid Plague 2 33.33%
I'm good for any of these 3 50.00%


TK painted himself into a corner by choosing a somewhat pacifict character who sought surrender and redemption from X's enemies while running with bloodthirsty and chaotic party members (I.e. Aestrid, who came into her own).

In the end, TK wasn't having fun so bailed out on the character (and the rest of the party) mid-scenario.

What doesn't help is the scenario is basically a quarrel between two grave robbers (one a Pathfinder and an ok guy; one not and not) so it is morally grey at best.

Yeah..I'd considered making Aukan a paladin originally, but decided against it. The code is sorta rough when you have so many...questionable...missions.

If we continue I might be tempted to bring my 3rd level melee Inquisitor into the fold. Having Ransom & Talhaearn is a bit redundant and Aukan may prefer having a more sturdy melee companion.

Actually, Aukan would probably prefer being the only one in the thick of things.

'cept maybe for Ransom, he's got a good arm on him.

Quote:
Originally Posted by dbeman View Post
If we continue I might be tempted to bring my 3rd level melee Inquisitor into the fold. Having Ransom & Talhaearn is a bit redundant and Aukan may prefer having a more sturdy melee companion.
If I were playing a tanking character, the most important allies for me would be damage dealers. While I think casters can be tremendous assets, death is the ultimate bad-guy debuff.

In fact, one of the main reasons why I don't build a tank is that our MW enclave doesn't really have a lot of damage specialists. Straight forward damage dealers require a little power-gaming and that can make the characters less enjoyable.

For Ajax, all though I would like to see another spell caster in the group, Ransom's Ninja isn't really a trap specialist so I'd personally prefer to see the rogue hand around rather than add another Inquisitor.

Pfft, you don't need trapfinding in PF.. just get a good perception check. Dunno why people assume it's so necessary.

Plus, y'know, barbarian trap finding.

Odin, did you vote for Pirates? I meant that to be a vote for which scenarios you have played already (i.e. which you can't play in).

Quote:
Originally Posted by shadowhntr7 View Post
Pfft, you don't need trapfinding in PF.. just get a good perception check. Dunno why people assume it's so necessary.
True, with Search and Spot now combined, anyone can look for traps, but very few non rogue players seemed to have the mentality to do so. However, rogues are important for disabling traps (though PFS doesn't seem to use a lot of them..so far).

My real vote for a rogue is based on damage dealing. 3d6 extra damage for flanking is nothing to sneeze at.




 

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