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Myth-Weavers
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Games
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RotR 01: Burnt Offerings
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Act 01 : Scene 01
Pole Climbing
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Pole Climbing
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Roughtrade
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SCAdian
Nov 8 '12, 9:25pm
Not like y'all need me to track this for you now that the NPCs are out of it.
Now can one of you besides Grom roll higher than a seven on the dice?
Reaching the Top requires five successful climb checks.
DC 20 to move up
DC 15 to not slide down
DC 10 to not fall off
Grom = 3 Success
Alleana = 0 Success
Noshu = 0 Success
All NPCs have given up. If at any time there are two 'rounds' with nobody at 1 success or better, the sunlight will have extinguished and the contest will be over.
Once you are 'Two Successes' up, you can no longer be grabbed by people on the ground.
I am still using a basic 'CMB' check for grapple-ish maneuvers. Everyone is more or less 'flat footed'; Dexterity isn't really helpful when you're clinging to a pole.
Quote
top
They're pointing out the enemy to keep you deaf and blind
They wanna sap your energy, incarcerate your mind
~ Dire Straits "Industrial Disease"
EvilRoeSlade
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20% cooler
Nov 9 '12, 1:18am
Noshu keeps trying like a boss.
Climb:
Dice Roll:
1d20+7
d20 Results:
19 (Total = 26)
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Gwydian
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Young Adult Dragon
Nov 9 '12, 3:54am
Grom keeps his eyes on the prize, and growling with the continued effort struggles on.
Dice Roll:
1d20+6z
d20 Results:
20 (Total = 26)
climbing (26)
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Aurore
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Great Wyrm
Nov 9 '12, 9:14am
Alleana
Seeing Grom disappear up towards the top of the pole, Alleana is only moved to try
Dice Roll:
1d20+7z
d20 Results:
8 (Total = 15)
harder (15)
and jumps a couple of feet up the pole, clinging there, but failing to move up in any appreciable way. Giggling, she nonetheless perseveres.
Quote
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Last edited by Aurore; Nov 9 '12 at
9:15am
.
Roughtrade
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SCAdian
Nov 9 '12, 3:18pm
One more for Grom and he wins
Reaching the Top requires five successful climb checks.
DC 20 to move up
DC 15 to not slide down
DC 10 to not fall off
Grom = 4 Success
Alleana = 0 Success
Noshu = 1 Success
All NPCs have given up. If at any time there are two 'rounds' with nobody at 1 success or better, the sunlight will have extinguished and the contest will be over.
Once you are 'Two Successes' up, you can no longer be grabbed by people on the ground.
I am still using a basic 'CMB' check for grapple-ish maneuvers. Everyone is more or less 'flat footed'; Dexterity isn't really helpful when you're clinging to a pole.
Quote
top
They're pointing out the enemy to keep you deaf and blind
They wanna sap your energy, incarcerate your mind
~ Dire Straits "Industrial Disease"
EvilRoeSlade
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20% cooler
Nov 9 '12, 5:28pm
With her arms and legs wrapped around the pole, Noshu shimmeys up.
Climb:
Dice Roll:
1d20+7
d20 Results:
18 (Total = 25)
Quote
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Aurore
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Great Wyrm
Nov 9 '12, 5:49pm
Alleana
Wriggling like mad, Alleana
Dice Roll:
1d20+7z
d20 Results:
4 (Total = 11)
climbs (11)
up the pole, shimmying like a snake.... completely inefectually, as she remains in place, firmly 2 feet above the ground.
Quote
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Last edited by Aurore; Nov 9 '12 at
5:50pm
.
Gwydian
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Young Adult Dragon
Nov 10 '12, 5:11am
Grom keeps his eyes on the prize, a smile slowly spread across his upturned face. He could imaging the gold glinting in the sun. With a deep breath and slow exhale, hes tries to close the last bit of distance.
Dice Roll:
1d20+6z
d20 Results:
5 (Total = 11)
climbing (11)
Quote
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Roughtrade
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SCAdian
Nov 13 '12, 10:41pm
Grom Loses a couple of feet, Noshu gains a couple of feet, Alleana remains stable. Little bit worse and Grom would have fallen off the pole.
Grom = 3 Success
Alleana = 0 Success
Noshu = 2 Success
Reaching the Top requires five successful climb checks.
DC 20 to move up
DC 15 to not slide down
DC 10 to not fall off
All NPCs have given up. If at any time there are two 'rounds' with nobody at 1 success or better, the sunlight will have extinguished and the contest will be over.
Once you are 'Two Successes' up, you can no longer be grabbed by people on the ground.
I am still using a basic 'CMB' check for grapple-ish maneuvers. Everyone is more or less 'flat footed'; Dexterity isn't really helpful when you're clinging to a pole.
Quote
top
They're pointing out the enemy to keep you deaf and blind
They wanna sap your energy, incarcerate your mind
~ Dire Straits "Industrial Disease"
EvilRoeSlade
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20% cooler
Nov 13 '12, 10:43pm
Seeing Grom within reach once again, Noshu grabs his leg in an attempt to wrench him off the pole.
Grapple:
Dice Roll:
1d20+4
d20 Results:
14 (Total = 18)
Quote
top
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