Also, are you going with 12 availability at start? Again, with creme of the crop runners, they might have a few more interesting toys to play with.
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There's A Way!
Where There's a Will - Forum Shadowrun Estimated Members Requested: 3 Okay, ladies and gents, let's get a show on the road. Here's the deets:
Game: Shadowrun 4E GMs: Sleepinin, GMs to be Picked Players: You! Themes: Globetrotting, Shadows & Mysteries, and Vacations At Home. Specifics: As seen above, this game will revolve around a piece of in-fiction fluff I find absolutely fascinating; Dunkelzahn's Will. There's so much there that can be dealt with, and would likely have so many complications to have to deal with as well - not only the direct challenges-for-cash bequests, but assisting others trying to nail the big corporate bequests. It's a Runner's dream; and in the Sleepverse, there is a group of people who have decided to assemble a crack group in the interests of dreaming that dream. Let us be perfectly clear, nobody, and I mean nobody, knows who The Consortium is. They've spent a lot of money and have several very canny individuals operating with the sole purpose of keeping them obscured. They have a mission statement, they have their ambitions and their wishes, and it all dovetails together ever-so-nicely. Some of them want to solve these mysteries because it'll bring them cash. Others will want to solve these mysteries because GAWD-DAMN they just can't sleep until they find out it's so interesting! And still others just want in on the ground floor of a big endeavor. Sound familiar? So here's what you guys do - you're the Talent. You're the crack teams of runners brought in for various parts of the operations; picked because you're new and displayed some real talent early on (and newbies are fairly expendable), you're old and experienced (a rarity among 'runners, aye?), who knows? Either way, we're talking from all ages and walks of life. Why? Because you're competent. Or at least know enough to do the job. And here, that matters a lot. Procedure is such - you're shot out on test runs to see if you cut the mustard, asked a few questions, and if you do really well, given a budget and an objectives list to finish however you damn well please. As well as a fairly nice expense account. That is, if you do really well. If you don't do really well, you're likely to end up sent on the bass-ackwards runs in the middle of who-knows-where to do some very, very dangerous (and weird) things. There is a bequest that is most likely to end up in a run where you have to simply plant a bush. In the middle of Tenochitlan. Say hi to Aztech for me. But hey - promise of big profit, right? Retirement money, right? And unlike a corp, these guys don't ask who you are or what you do between these runs, so long as you don't try anything funny or really effing loud. So there's ample room for runs of all stripes if you want supplementary cash or to pursue your own interests when you're resting back in Seattle or Denver or Neo-Tokyo or who knows where. (I'd prefer Seattle.) As for numbers, the 3 openings is a tester. If this works well, we may end up expanding. The Consortium likes success, you see - and if they like success, they may decide to expand the Will Project. Successful runner groups are always in high demand, after all - right? So line 'em up, chummers. Load up your Ares Predators, shrug on your black trenchcoats, and get ready to fight some conspiracies. Watch your back. Shoot straight. Conserve ammo. And never, ever, cut a deal with a dragon. Game Description:
*A figure appears on a vidscreen. His face is obscured, although it is easy enough to tell he's wearing one of the finest suits that any Mr. Johnson has any right to be wearing. The voice is gravelly as well, obviously being 'adjusted' by some of the most expensive and impermeable modulation tech and grain-screen programs known to man.* Last edited by Sleepinin; Oct 23 '12 at 8:13am.. |

If you have a solid reason.