Are you still looking for players? I can see you got a few but I'm not sure if its' full or not.
Deathwatch Dungeon Crawl
The Eternal Vigilance - Forum
Estimated Members Requested: 1
Welcome to this game. This game in it's infancy will be designed for an integral dungeon crawl so to speak, using traditional elements and executions of dungeon style exploration and intrigue. There will be daemonic encounters, chaos cultists and chaos space marines to encounter within this game. This story will include the story of reclaiming one of the Fortresses of the Grey Knights. As you take up the mantles of a Deathwatch Marine, encounters within this game are randomized to give all a mysterious feel to exploring the game. There are mysteries within mysteries as we explore the Dark God of Fate, The Father of Lies who's name is Tzeentch. I'm hoping this game can be fast paced with a heavy role on mechanics and based story line writing. I'm looking for a few players to apply with the hopes of continuing the story and this game.
The Eternal Vigilance
I now fear any attempt to describe Tzeentch will fail. Can one sketch a splash of water in mid air? Can one catch smoke in oneís bare hands? Can one give voice to the pleasures of a joyful dream half remembered? If one could know the Shifting Breeze with accuracy, if even for a moment, that understanding would become obsolete in an instant. Such is the vacillating nature of the Changer of Ways. Indeed, even the keenest mindís perception of the Great Mutator is, at best, fleeting, imprecise, fragmentary, partial, and distorted. As the even the finest archeotech relics can detect only the shadowy components of our reality, so too, we can only hope to perceive Tzeentch as a reflection. And, of course, any enlightenment that may brighten our dull, myopic eyes will have passed through the refracting lenses of the Great Conspiratorís deceptions, lies, and corruptions. Still I must puzzle it out; I have struggled too far along this path to turn away, no matter what fate may come to me or my world.
Through space, the Time of Fate has ascended for the Chapter of the Grey Knights to reclaim one of the seven Cloisters lost to them after Centuries ago, the Grey Knights failed to thrice bind a daemon back to the Empyrean. Reclamation of the Cloister must come at all costs. For time is of the essence and as the Cloister teeters on the brink of unleashing a manifestation of daemons into the world, the screaming Cloister is headed on to a crash course into the Screaming Vortex as if almost seemingly pulled and drawn into the vortex by the architect of fate himself. The grand conjunction where the schism of evil upon greater evil could have cataclysmic events.
"Hark yon warriors and pathfinders, the dark forests of Darkovar ahead. Is it the fabled city of Symbar that I see or do I mistrust my sight." Ahead the forests opened up upon an expansive crumbled and ancient city. "For Ambria, for the Queen."
Last edited by Dramacydle; Oct 26 '12 at 5:10am..