Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Every fighter needs a blade, something to strike at his foes with, something to make his might corporeal.
The Soul Adept needs the same- except the weapon they wield is a fragment of their very Soul. An Adept has become proficient at forming weapons from the very thing that empowers their life. A Soul Adept is a martial paragon in that he is never unarmed, never without a way of exacting his will. Disarming a Soul Adept is pointless, Sundering their weapon is useless, a Soul Adept will simply reform it or create another one anew.
Soul Adepts are powerful, vicious warriors, typically erratic and impatient by nature. They lack the dedication of a Warblade or Sword Sage, are self taught unlike the Paladin or Fighter and don't typically favour a deity or force like the Cleric or Arcanist. Adepts tend to be hard to order, even harder to control- worse to fully understand.
At their core- they are agile, powerful warriors fighting for emotion rather than cause.
Hit Die: D8 BAB: Medium (+15, +10, +5 at CL twenty) Alignment: Any Chaotic
Ref: As Rogue Fort: As Fighter Will: As Fighter
Manuevers/Stances Gained/Readied: As Warblade Weapon and Armor Proficiency: Soul Weapon, One Martial, All simple, Medium armor Skill points: 6+Int
In progress- I'm contemplating leaving it at 15
I will make a single ToB discipline for it complete with maneuvers
I still need to add in ability descriptions etc etc
Essentially its meant to be a better, cooler Soulknife.
The erratic and staggered progression of gaining growing abilities was intentional- the whole class is meant to feel..."Emotional", haphazard, dictated by feeling rather than standard fare or discipline.