In my RL game I am playing a lvl 11 factotum. The party has just found in a metropolis, a hidden enterance to a dungeon that is so trapped out that the local theives guild has recently given up on it. They had 80 members dedicated to it!
One of our party has decided that the dungeon, wich is the campaigns only source of traps so far, MUST be traversed.
As a result, my character is going to try to create a spell turret that will move ahead of us and target any doors and traps and try to thump them.
So far I have...
Locate Object (Div) to find the trap.
Minor Image (Illusion) to highlight the traps parts & allert the party.
Resist Energy (abjur) to resist a blast or maybe acid.
Shatter (evoc) to destroy or trigger the trap.
The item will be held ahead of us by another character with mage hand.
Any thoughts or input? The item is fairly cheap to make, but if I can find a better 2nd lvl spell then resist energy to protect it from the traps, that would be great.