Confront the Alien Menace

 
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Old Nov 1 '12, 5:17am
Amalel Amalel is offline
Young Dragon
 
Join Date: Oct 2012
Posts: 85
Confront the Alien Menace

NEXCOM - Forum
GURPS - Special Ops
Ad Closes: Nov 21 '12
Estimated Members Requested: 6

This is a game inspired by X-com though expanded a little bit. In addition to the out and out combat missions you may have to engage in some investigations as you try to find those that have been influnced by the enemy or discover what the goals of the enemy are.

I am thinking of 200/-75 right now for a point total, Every character should be able to speak at least accented english. If there is something I left out or more information you neext feel free to ask for it.

Applications can go in the RTJ thread

Game Description:

The NATO Experimental Command is a mixed unit of experts and special ops personnel from among the allied missions tasked with confronting matters of multinational concern as well as being a proving ground for combined advances in military Technology. One line of research was into the so called mentalic field, in which it appeared that certain individuals could mildly influence the brainwaves of others with in a short distant. An interesting discovery was of certain individuals that were not affected by the mentalic manipulations of others and these individuals constituted a minority in the general population but were well represented in NEXCOM.

This served to great effect when the Invasion began. Over the course of several weeks evidence of extra terrestrial activity that could not be denied began occurring across the world. At the same time the instruments the NEXCOM technicians had developed to observe and measure mentalic effects registered the most powerful mentalic field they had ever recorded prompting several retests before the measures were confirmed. It was hypothesized that the field was manipulating the majority of the world leading to a lack of response to the extraterrestrial aggression by the world powers as individuals seemed to be deterered from taking actions against the extraterrestrials unless directly threatened.

NEXCOM leaders were resistant to the field as was much of their staff and the began their mission of confronting the alien menace using subtle manipulations to convince governments to increase funding to engage in anti-terror missions which was a half truth as those not directly around the extraterrestrials passed off their various small scale attacks as human on human acts of terror

whats the TL?
how much this game is linked with the xcom game? what if someone hasnt played it?
any character building rules/restrictions?

Modern day so TL8, It is mostly inspired by the X-com game so you won't need to know anything from the games but those who have played may recognize some things as a nod to the source material.

Your characters will be highly skilled and competent but still normal humans, so no super powers or such and no one has actual psychic powers yet though they may be in later.

Don't worry too much about wealth/equipment as most of the mission relevant stuff will be provided

interest hook. I'll start working on a idea/concept.

I suppose "but still normal humans" precludes any kind of super-advanced AI drone character? I was thinking that the advent of 'mentalic fields' might offer a few ins to early volitional AI...

I'd probably be a big underground supercomputer, of course; the ENIAC of volitional AI, running a fly-by-wire drone just like those in the original X-COM.

Yeah that and the TL 8 would rule that out, any huge enhancements techwise are going to occur in game through research of alien artifacts and such, I'm sticking fairly close to real life tech to start

Quote:
Originally Posted by Amalel View Post
Your characters will be highly skilled and competent but still normal humans
can you explain this a bit further
i mean what kind of "roles" may be useful

an example what about a combat engineer? a medic? a spy? a pilot? some kind of scientist?

By that I mean an average person clocks in around 75-100 points and you are starting at 200 so whatever you do you are likely to do it well or be an expert.

roles that will be needed will be people that can operate in the field and go on a variety of missions including straight up assaults on downed ufos, investigating reported sightings in a town, investigate VIPs that may be being manipulated or working in collusion with the aliens.

Characters do not need to be built to be a combat monster but should be able to handle themselves in a fight, so out of your examples combat engineer, medic, and spy would fit best, a pilot maybe less so unless that is just one aspect of his skillset and not the primary focus, a scientist is a possibility but relatively little needing that skillset would appear in the field




 

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