Wade Vance, Scion of the Lizardman, de facto leader of the Gator Folk and Game Warden of Stillwater
Lily Malera - Host of the Night Watch, Ex-Police Dispatcher, 'Don't Get Out Much, Do You?'
Character Concept:
Right now I'm thinking about either doing some kind of Kenku-Scion assassin/guardian sent to Stillwater to protect someone, who likely gets killed by Jason. Thus he sticks around looking for a way to hurt the House of Death.
I’m also having thoughts about slapping together some kind of caster, since I don’t see any of those yet. Maybe some kind of shaman or classic witch.
EDIT: Actually, I think I am going to run with the witch. Focused on Thaumaturgy, using her insight, wits, potions, and items to survive in battle. But, if you give her a minute, she will do something nasty to you, involving your small intestine and a row of buckets. She doesn't want to get involved in the politics, but doesn't like seeing her neighors get eaten either. She might also have a pet robin, not sure why yet.
Here is a little on the character I am thinking about playing as. I'll put more detail into it, if I'm picked.
Alright here is my character application along with NPCs and a theme with threat. Work in progress and comments welcome.
Name: Bernard McCarty, Scion of House Raith High Concept:Martial arts movie stuntman inccubus, occasionally also a hero Trouble:Can't see people in trouble and do nothing Age: 36
Stillwater's White Court presence has always been relatively small. But recently. House Raith has decided they would like to make a claim for more power in the City. And they are ready to use any means necessary to carve a bigger portion of the pie for themselves. The Fae for their part do not look kindly on upstart succubi raiding "their city".
Face: His esteemed and proper Housecarl of the Lord of Leaves, Ferredeth the Third
With tensions growing in the city as confrontation between White Court and Faerie courts. Innocent people are being caught in the crossfire and more and more supernatural groups are getting involved in the fight for their own schemes. As such, life in Stillwater is becoming darker unless something is done to keep people safe from the fallout of a budding turf war.
Face: Marjorie Simmons, Bewildered Ambulance driver trying to make sense of the insanity
Proxy Wars:
Almost everyone in Stillwater seems either to have someone fighting their battles for them, or to be fighting someone else' battles. Whether it's a resident busker being offered the position of Squire of a Faerie House or the White Court trying to slip their puppet unnoticed onto City Council, no individual's priorities seem to be their own.
A City Built on Faerie Gold:
Stillwater has been booming in recent years, but not all of that growth is the product of legitimate mortal economics and migration. No, much of that growth, perhaps even most of it has been spurred by supernatural poking, prodding, and manipulation, and it's not entirely clear why. Is something building up Stillwater as a 'human farm'? Or are they planning something more subtle? Would that be an improvement?
See NPC1
[corrupt mayor with supernatural backers]
High Concept: A Friend in a High Place with friends in higher
Trouble: A Puppet blind to his own strings
High Concept: An Angel in Sackcloth and Lurid Flesh
A Nephilim (scion of an Angel and a human) struggles both to make his way in the mortal world, and to overcome the proclivities with which his mixed heritage has imbued him.
Theme: Verity Park is Switzerland
With so many Courts of Faerie about, there has to be a meeting place where negotiations with one court or another can be accomplished, without the opposing court interfering. Verity Park is such a place.
NPC The Bird Lady
Mirabelle Raven-wing is an old Cherokee woman that is commonly seen in Verity Park. Most people have written her off as a harmless bag-lady that loves birds. In reality, she is a descendant of Raven the Trickster. She serves as an intermediary between the Courts, and there are few who know her true nature that are willing to cross her.
Threat: Old Gods Want Freedom
The original reason the four Courts (two High, two Low) are present here in Stillwater is because a millenium ago, two ancient Lords of two of the Houses, one of Chaos and the other of Order, were being worshipped as gods. They bound to the earth by the local Native American tribes, assisted by the Fae Courts. Over the centuries, the bonds have weakened, enough to allow the imprisoned Lords to influence mortals.
NPCs Spring-Heel Jack
This is not the original Spring-Heel Jack, but a descendant who heard the voice of the Chaos Lord and submitted to the Great One's will. He causes havoc around Stillwater, and his crimes have always (thus far) been attributed to gangs and random violence, since they have no pattern whatsoever.
Greg Reavan
Greg Reavan runs a funeral home in Stillwater, and has been ritualistically consecrating some of the corpses to his master, the Lord of Order, for several decades. He is a genial enough person when given proper respect, but make no mistake: He is cruel and heartless, and will not hesitate to kill someone that gets in his way.
Character Concept: Scion of Sekhmet, Private Eye Brief Description: David Asad is descended from the Egyptian goddess, Sekhmet. He is tall and strong, and won't hesitate to pull the innocent out of trouble.
Theme The Grapevine A secret system of communications once used by slaves to pass along information has been adapted to serve the clued-in community. Symbols scrawled in key locations, dead drops, and codes are used to transmit information without bringing too much to light.
Threat
NPCs The Neighborhood Watch Like its more mundane counterpart, the Neighborhood Watch is made up of clued-in mortals and supernatural folk alike who keep an eye out for supernatural events around town. Similar to Dresden's Paranet, but more localized.
I am not certain I am applying yet as I have several other games in the works, but feel free to use these if you like them.
Theme: Gone, but not forgotten. For many years the Shepard Naval base was the life blood of the city. It provided jobs and security for many of the local towns people. In many ways it helped develop the spirit of patriotism that is still found, especially among the older residents. This spirit has lead several residence to resist some of the un-American things that have been going on recently. It has also caused some rifts between the old guard and the interlopers that have sent things 'to hell' in their fine city.
Threat:Them fancy soldiers Blackwell Security was awarded the contract to protect the Naval Base after it was shutdown. This paramilitary organization apparently sprung up over night. Curious citizens have found minimal information on the group, which apparently has no other know contracts. The soldiers are heavily armed and armed, remain almost constantly on the base, but when they enter the town, they speak little and do not mix with the residents of Stillwater. Several people have made the comment that the soldiers appear to wear sunglasses, even at night.
NPCs: Colonel Augustus Merriweather While no one has been actually been able to verify that Augustus Merriweather was ever in the military, much less a colonel, his men treat him as such. A hard as nails military type, many see it as strange that such a person would be put in charge of a bunch of 'empty' buildings. During the day he has actually been spotted personally drilling his men. While some find it strange, the sense of patriotism the base inspired has kept questions to a minimum.
Corporal Elizabeth Chaney Merriweather's attache has the apparent responsibility for liaising with the town. She makes several trips a week into town. She seems bright and friendly to all she meets. She seems more like a secretary than a military officer. Yet, people that work closely with her can't help but come away with a feeling that she is a bit more cheerful than a normal person has a right to be. They also find it impossible to take advantage of her. What she needs she gets and nobody can really understand why.