Only half-listening to the Priest, Sveyn instead turns his attention to trying to locate the Priest that he was sent to find, a man or woman by the name of Akan. But fails miserably.
Sveyn
Male NG Ulfen Human Druid, Level 2, Init +4, HP 20/20, Speed 20 ft (4 sq) AC 18, Touch 12, Flat-footed 16, Fort +4, Ref +2, Will +5, Base Attack Bonus 1 Club +4 (1d6+4, x2) Shillelagh Club +5 (2d6+5, x2) Sling (Stones) +1 (1d3+4, x2) +1 Hide Armor, Light Wooden Shield (+5 Armor, +1 Shield, +2 Dex) Abilities Str 18, Dex 14, Con 12, Int 8, Wis 14, Cha 10 Condition
Favor of Cartahegn: While in a settlement of 5,000 or more people anywhere on Garund Sveyn may purchase Mundane Items (but not Weapons or Armor) at a 10% discount. You Be Goblin +2 Bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks, made against Goblins.
Teaching Mistake: Once per Scenario when Sveyn rolls a natural 1 on any saving throw, he gains a +1 trait bonus on his next saving throw which must be used before the end of the scenario. Reactionary: Sveyn gains a +2 Trait Bonus on all Initiative Rolls.
Snow
Male Neutral Wolf Animal Companion, Level 2, Init +2, HP 19/19, Speed AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +2, Base Attack Bonus 2 Trip Bite +4 (1d6+2, x2) Studded Leather Barding (+3 Armor, +2 Dex, +2 Deflect) Abilities Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Condition None
Combat Training (Attack, Come, Defend, Down, Guard, and Heel)
Bonus Tricks (Attack #2)
"I'm impressed, you do seem to know a lot about this Chalfon Dalsine. Your impressive network of spies wouldn't happen to know where he lives by chance would you?" Samara had made herself quiet comfortable sitting on the cleanest stool she could find, her legs crossed in front of her as she swirled the last bit of wine in her goblet in circles. "Let's not forget that Muesello was just captured, I hardly think now is the time for us to rest. We could use the cover of night to sneak into this Dalsine fellows home and steal back the items from him. My only concern is that those coded cyphers and Muesello himself will find their way into the hands of the Lion Blades before we can intercept them. And somehow I don't think that will go very well for the old man...Let alone the Pathfinders."
Samara the Crimson Witch
Female CG Asimar Sorceress (Crossblooded), Level 1, Init +2, HP 7/7, Speed 30 AC 12, Touch 12, Flat-footed 10, Fort +1, Ref +2, Will +1, Base Attack Bonus 0 Ranged Touch Attack +2 ( , ) Quarterstaff +0 (1d6, x2) Light Crossbow +2 (1d8, 19-20 x2)
(+2 Dex) Abilities Str 11, Dex 14, Con 12, Int 12, Wis 12, Cha 18 ConditionPFS #: 35016-2 XP:1 PP:1
Class Skill: Perception.
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Class Skill: Knowledge (planes).
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descriptors to match this energy type.
Fire Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Akkuret yawns hugely once more. "Of course, of course... but I hardly think running off to Dalsine's manor, half-cocked, ill-prepared and fatigued will do you or Muesello any good. I think your friends feel the same." Akkuret indicates Kujo as well as the others discussing watches as he yawns once more.
It is an easy matter to find the fellow named Ahan among the seven Sarenites that had been at the temple. "M'name's Ahan... What can I do for you?"
"I has a message for's ya fr'm Ambr's Vals'n. He ses dat de Rubied Prince forgives ya, 'n' dat ya should ret'rn home 'n' dat ya should make contact wit da Pathfinders again." Sveyn says to Ahan in the best Common that he can muster.
I have a message for you from Ambrus Valsin. He says that the Ruby Prince forgives you, and that you should return home, and that you should make contact with the pathfinders again.
Sveyn
Male NG Ulfen Human Druid, Level 2, Init +4, HP 20/20, Speed 20 ft (4 sq) AC 18, Touch 12, Flat-footed 16, Fort +4, Ref +2, Will +5, Base Attack Bonus 1 Club +4 (1d6+4, x2) Shillelagh Club +5 (2d6+5, x2) Sling (Stones) +1 (1d3+4, x2) +1 Hide Armor, Light Wooden Shield (+5 Armor, +1 Shield, +2 Dex) Abilities Str 18, Dex 14, Con 12, Int 8, Wis 14, Cha 10 Condition
Favor of Cartahegn: While in a settlement of 5,000 or more people anywhere on Garund Sveyn may purchase Mundane Items (but not Weapons or Armor) at a 10% discount. You Be Goblin +2 Bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks, made against Goblins.
Teaching Mistake: Once per Scenario when Sveyn rolls a natural 1 on any saving throw, he gains a +1 trait bonus on his next saving throw which must be used before the end of the scenario. Reactionary: Sveyn gains a +2 Trait Bonus on all Initiative Rolls.
Snow
Male Neutral Wolf Animal Companion, Level 2, Init +2, HP 19/19, Speed AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +2, Base Attack Bonus 2 Trip Bite +4 (1d6+2, x2) Studded Leather Barding (+3 Armor, +2 Dex, +2 Deflect) Abilities Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Condition None
Combat Training (Attack, Come, Defend, Down, Guard, and Heel)
Bonus Tricks (Attack #2)
Leena tries to convince Ahan. "The Osirion goup at the Pathfinders' lodge says to tell you the Ruby Prince has forgiven you. And you should contact them as soon as you can. Likely the forgiveness won't last if you don't get in touch soon." Leena says to Ahan
The man pauses as Leena speaks, but you can tell from his expression that her words aren't getting through. "If anyone is going to need forgiveness, it'll be the Ruby Prince. If you'll excuse me, I will bid you a good night before I say something that I might regret! Good night!"
You can try again tomorrow.
With Akkuret making preparations for the night, and Ahan red-faced and unwilling to talk, the Pathfinders settle in to get some sleep for the day ahead.
The night passes uneventfully. Taking turns at the watch, you are joined by several of the Sarenites who are happy enough to make light conversation through the long night. With no light to go by, morning comes as everyone has had their fill of rest... which seems to come all at once, the refuge coming to life with talk and preparations of breakfast. Most of the Sarenites spend some time in prayer, even a few going down into the crypt to pray for their ancestors.
Akkuret still has more of his story to tell, but he seems strangely reticent this morning, almost as if he is avoiding you. He stands by the door, looking out towards the catacomb tunnel through which you traveled last night with a naked blade in his hand.