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Steam punk.... magic.... So... how would a gal go about making a steampunk-ish battle suit/mech with gears and gizmos and smoke stacks and all?
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The larger the player base the more GURPS games there can be, right?
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Steampunk and Magic
Steampunk and Magic - Forum GURPS Estimated Members Requested: 5 About Me:
Hi, I'm Schilcote, and I've been GMing GURPS for quite a while now- and GMing other systems for even longer! I can generally be counted on for at least a post a day, often more, and I ought not have to drop any games now, since Real Life seems to have evened out for now. So don't be worried that I'll leave after you spent all that time and effort drawing up a sheet. This Looks Interesting, But I Don't Have GURPS... Woah, hang on a sec! One of the neatest things about GURPS is that you don't actually need the core rulebooks to play it as long as the GM has them. Instead, you can download the GURPS Lite pamphlet which contains the basic information you'll need to play, though you'll need some assistance setting up your character. The free, open source GURPS Character Sheet program will help as well. Feel free to ask any questions you may wish. Game Description:
Full title is "Steampunk and Magic, Mustachioed Mechanics, and Other Exotic Brilliances"
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I made a song! |
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Steam punk.... magic.... So... how would a gal go about making a steampunk-ish battle suit/mech with gears and gizmos and smoke stacks and all?
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The larger the player base the more GURPS games there can be, right?
You can buy it as gear as the GM mentioned, you can also buy it as powers/advantages with character points. If you want some help I'd be more than happy. While I don't plan on applying for this game myself I am more than willing to help anyone that would like to learn how to play GURPS. The larger the player base the more GURPS games there can be, right?
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