So I decided to start up an urban campaign in a capital city of 200,000 ish souls in my homebrew world of Akuroth. Read up on the setting info
here. The threads are listed in order of importance (top down) but for the richest understanding of the world and how you can make a character that feels organic to that world necessitate at least skimming all of it.
Character apps go
here, please. Character creation instructions can also be found there, but here's the short of it:
Level 6, any 3.0/3.5 sources *except* ToB, ToM, Incarnum, Psionics, or Eberron (even if it was included in a core book later). No exceptions. If you want campaign-specific stuff from other settings, run it by me and I'll see if it works. Also, no BoVD for PCs. Pretty much anything/everything else is on the table. Level includes any racial HD.
Races: I'd rather not have anything more than +2 LA. Also it has to be a race that wouldn't be completely out of place in the city of Ninuroth as described in the setting information. So probably no outsiders or funky monsters or animals.
I'd like to have a balanced party but in the end it will come down to who has the best writing and backstories. Also just because this is an urban campaign doesn't mean I need or want only sneaky/guileful characters. Yes, rogues, bards, beguilers etc. fit well but I'd rather not have every application be for one of those types. I draw HEAVILY from Cityscape (obviously) so anything in there is fine/encouraged.
In your backgrounds at the end make sure you specify how and/or why you are in the city now (if you haven't been in the city forever anyway). Also if you end up having any strange/powerful/out-there magical items it'd be nice but not necessarily required to know how you acquired them, as regular people in Ninuroth can't just go out and throw down a pile of gold to buy a +2 vampiric greatsword of smiting, or whatever.
Game Description: Soaring towers, gleaming palaces, grand banquets, shining armor, gold flowing like water; dirty shacks, grimy canals, moldy bread, cold nights in dirty rags. Only in Ninuroth, capital city of the nation of Halvar in the world of Akuroth, can such things coexist normally. A city of both luxurious excess and crippling poverty, of haves and have-nots, Ninuroth is the oldest and largest continually inhabited city in the world -- it's also one of the most quietly conflicted.
Perched at the seaside mouth of the great river Ninur, the city is home to an aging and decrepit king and his young trophy wife, who become less concerned with the fate of the people day by day -- and who have no heir. The distant and exotic land of Teth has its own problems, and is trying to weasel its way into Halvar's good graces to share in its wealth. The Great Houses squabble and scheme amongst themselves for power in the shadow of the king's impending death. Rumors of rebellion are stirring from a loosely-governed barony in the North. Accusations of corruption and treason are shot between many. The neglected and downtrodden struggle to make their voices heard. The city's various factions jostle and deal with each other and outside powers to solidify their footing among the people, the poor of whom continue to starve and despair, forgotten and unmourned by their supposedly benevolent rulers.
It's all business as usual in the First City of Man. That is, until someone comes along to change it. Could it be you?