Uses Charisma instead of wisdom for casting
Spotntanously cast repair spells instead of heal spells
City has a "soul" and life energy, blah blah urban hippie stuff.
The Deadliest Game: an urban adventure of deadly intrigue
The Deadliest Game - Forum
Dungeons & Dragons 3.5e
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So I decided to start up an urban campaign in a capital city of 200,000 ish souls in my homebrew world of Akuroth. Read up on the setting info here. The threads are listed in order of importance (top down) but for the richest understanding of the world and how you can make a character that feels organic to that world necessitate at least skimming all of it.
Character apps go here, please. Character creation instructions can also be found there, but here's the short of it:
Level 6, any 3.0/3.5 sources *except* ToB, ToM, Incarnum, Psionics, or Eberron (even if it was included in a core book later). No exceptions. If you want campaign-specific stuff from other settings, run it by me and I'll see if it works. Also, no BoVD for PCs. Pretty much anything/everything else is on the table. Level includes any racial HD.
Races: I'd rather not have anything more than +2 LA. Also it has to be a race that wouldn't be completely out of place in the city of Ninuroth as described in the setting information. So probably no outsiders or funky monsters or animals.
I'd like to have a balanced party but in the end it will come down to who has the best writing and backstories. Also just because this is an urban campaign doesn't mean I need or want only sneaky/guileful characters. Yes, rogues, bards, beguilers etc. fit well but I'd rather not have every application be for one of those types. I draw HEAVILY from Cityscape (obviously) so anything in there is fine/encouraged.
In your backgrounds at the end make sure you specify how and/or why you are in the city now (if you haven't been in the city forever anyway). Also if you end up having any strange/powerful/out-there magical items it'd be nice but not necessarily required to know how you acquired them, as regular people in Ninuroth can't just go out and throw down a pile of gold to buy a +2 vampiric greatsword of smiting, or whatever.
Soaring towers, gleaming palaces, grand banquets, shining armor, gold flowing like water; dirty shacks, grimy canals, moldy bread, cold nights in dirty rags. Only in Ninuroth, capital city of the nation of Halvar in the world of Akuroth, can such things coexist normally. A city of both luxurious excess and crippling poverty, of haves and have-nots, Ninuroth is the oldest and largest continually inhabited city in the world -- it's also one of the most quietly conflicted.