I thought and prefer, that we have the same regiment. For authenticity...
We can collectively agree on each option.
Only War - Forum
Warhammer Fantasy Roleplay
Ad Closes: Nov 23 '12
Estimated Members Requested: 6
I would like to start an Only War game. While I have the Beta rules, I was hoping that we could get a game started that can be an ongoing saga of your regiment. Combined creation of your regiment and custom making of your character as well as choosing a guardsmen specialty or not. I will start this game using the Eleventh Hour Module released as a introductory supplement to Only War Beta. Looking for interest first, then fleshing out a minor background that will give motivations, personalities of character and a custom character sheet that will contain characteristics, skills, talents and traits. Weapons, armor and gear will also be on your character sheet. If interested in playing this game, please post intent to play. New players or Veteran's alike, I welcome you to this game. I have this game mostly fleshed out in my mind for encounters and possible places to explore. There will be use of an in game mechanic called the Clock is Ticking. This will represent an element of your regiment faced against time and the consequences after completion or non-completion of running against the clock.
It has been several weeks since your company landed on Aeyras as part of Operation Hammerstrike. Members of the 612 Recon, you have been at the forefront of the fighting for all that time, pushing deeper and deeper into Ork held territory. After several hard battles supporting the forces of the 17th, your company has finally reached the Teeming, a vast jungle crater where the Orks have made their primary strong point. After a particularly bloody night, your squad has become separated from the rest of your company. You are now holed up in the ruins of an Ork fort, with only your platoon sergeant Dryak and a handful of wounded men. The task of re-joining your platoon greets you with the dawn.