The Rod of Seven Parts

 
 
Old Nov 10 '12, 8:46pm
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Coolplayer Coolplayer is offline
Dming a drow 3.5 game since 2011 ;)
 
Join Date: Aug 2009
Location: Fayetteville North Carolina
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The Rod of Seven Parts

The Rod of Seven Parts - Forum
Dungeons & Dragons 3.5e
Ad Closes: Dec 1 '12
Estimated Members Requested: 4



The doors swung open slowly as Gara'cias pushed them open with his massive arms of golden hued skin. His thick white boots take long strides across the pristine white marble floors of the open domed hall. He approaches the small table, surrounded by tall concave bookshelves surrounding it and the old man sitting there. He turned around upon hearing the steps, smoking the honey flower in his long ivory pipe tipped in gold. His eye's widened as Gara'cias handed him a small piece of stiff skin that apparently had been used as parchment. It was written in the infernal tounge of the devils and upon glancing over it quickly with his eyes, he grimaced closing his eyes while he did so. He recovered from his emotion, placed the piece of skin in a book and replaced the book on the shelf.

"It is time. Our first move is to contact them. Let us begin our plans."


This game will be a quick planar hopping game where the players go on a search for an artifact. More details to be posted later. As you can see, this ad is up for a while so I'll be filling in threads as needed but for now go ahead and ask questions etc here.

System: 3.x 3.5
Sources: PHB, PHB II, all completes. All core (PHB, DMG, MM) No Tomb of Battle, nothing that changes how the spell system works too much as a whole.
Races: Open to anything in the races books, MM's, and savage species/completes/core nothing homebrew. This is a planes hopping game so feel free to run wild with this.
Monster Races: Keep LA in mind. If LA is above +3 use savage species or talk to me about a progression if it isn't in there.
Templates: Keep these basic, no over the top incorporeal type templates or anything above LA+3.
Flaws/Traits: Pick one flaw, one trait if you want. You don't have to pic but once decided it can't be changed. Don't forget the bonus feat that goes with this.
Level: Starting level 6. Three classes maximum (this includes if you prestige).
Classes: Anything from the sources above is fine.
Abilities: 4d6 drop the lowest. 4 6's means a 19. Roll three sets take the best.
Wealth: By level per DMG, half of this can be spent on items you want. Other half can be rolled randomly or given to you in the form of an item chosen by myself.

Need a warrior type (melee or ranged) to take the place of the guy who has been dropped.

Game Description:

The Rod of Seven Parts

__________________
Never underestimate a large group of low hit die creatures.

Last edited by Coolplayer; Feb 18 '13 at 10:13pm..
Yeah, didn't answer the question. Is it a total of 6 levels, or each class gets 6 levels? I need a specific answer so I can accurately plan out my potential character, and the potential power level of the group.

All your levels, added up, must equal 6. You could be a 2/2/2 or a 1/2/3 or whatever, but the total must make 6.

*wanders in*

Sooo.... couple of questions before I go posting sheets/character synopsis etc... do you mind having someone who's still learning the ropes of PbP systems in the party? And also, I'm intending to have a character based around dual-rapier-wielding "hit everything with lots of little attacks instead of one thing with one big attack", but before I commit to that, are there any classes in particular you're currently in need of (a cleric, for instance)?

Another dual-rapier wielder?

Quote:
Originally Posted by Scarecrow71 View Post
Yeah, didn't answer the question. Is it a total of 6 levels, or each class gets 6 levels?.
Yes, a total of 6, though it's important to note as mentioned that when people say "starting level", they mean Effective Character Level, for those with racial HD and LAs. A racial HD is basically a monster level, so it's not unsurprising that it counts as a level. A Level Adjustment is an increase to your effective level (hence the name) to balance whatever special abilities you get from playing some non-standard race.

When Coolplayer says "3 classes max" he means you may only take three different classes (I would think monster HD don't count) - thus, you couldn't be a Fighter/Cleric/Barbarian/Ranger, say.

Let's say you had the urge to play a Troglodyte which has 2 racial hit dice and a +2 level adjustment, and for whatever reason you want to eventually have him become a Mystic Theurge which is a prestige class that requires you to be both an arcane and a divine spellcaster. You choose to go Wizard/Cleric to see that come to fruition.

You could begin this game as either a Wizard 1/Cleric 1, a Wizard 2, or a Cleric 2 because your effective level would be 2 HD + 2 LA + 2 Class Levels = 6. In another four levels, you can then gain access to the Mystic Theurge class, which has a prerequisite requiring Wizard 3/Cleric 3.

If you instead wanted to start as a Human, which has neither hit dice (note that races listed with only 1 racial HD have that HD completely ignored) nor a level adjustment, you could instead start as a Wizard 3/Cleric 3. At 7th level you could then get into the Mystic Theurge prestige class.

After picking up Mystic Theurge, you no longer have the option of choosing any other classes in this campaign. You're limited to three character classes, whether they be base classes (Fighter, Cleric, Sorcerer, Bard, etc.) or Prestige Classes (Mystic Theurge, Arcane Trickster, Shadowdancer, Blackguard, etc.).

Aside from the weird 1 HD shenanigans mentioned in the third paragraph, it's not terribly complicated. Note that racial HD and LAs really hit spellcasters the hardest, as both it and multiclassing greatly retards your spellcasting progression. In the first example, the troglodyte will be 11th level before he can cast a 3rd level spell. In the second, he'll be 7th level before he could. A straight Human Wizard 6 would already be casting them.

Ok, so I'm looking over my options, and I need some help creating a character. I'm having a very hard time interpreting something in one of the books, and I'd like some help please.

I'm considering the Draconic Racial Class from Races of the Dragon, starting as a 1st level Human Warrior (Fighter, whatever it's called). The book says:

Quote:
Anytime you gain another class level after 2nd level, you can choose to continue to manifest additional draconic traits instead of gaining another class level. In effect, you are upgrading your draconic template to the half-dragon template. Once you decide to follow this path, you must give up your next two class levels in exchange for the benefits of the 2nd and 3rd effective class levels of the draconic racial class. Each time you take one of these levels, your level adjustment and ECL increase by 1. Upon taking all three levels, you have the half-dragon template, and your level adjustment and ECL are 3 higher than normal for your original race.
This is confusing to me. Does this mean that when the character hits 2nd level I can opt to pick up the Draconic Trait for...which level? 1st, 2nd? If I end up taking the Draconic traits, and I lose the next 2 class levels, then...what level am I? If I were a 1st level fighter, with the rules in place regarding starting at 6th level, could I potentially be a Fighter 1/Draconic 4, thanks to the +1 ECL of the Draconic character?

I need some serious help here. I want to play a draconic character (if they are allowed), mainly because it's something new. But the rules are shoddy at best, and as we start at 6th level I want to make sure I get it right when figuring out ECL and all. Can someone please help me on this?

Okay, basically what you're doing is trading out levels for template levels. Let's take your human fighter for instance. According to the quote you put up, you'd take your first 2 levels as a fighter (or a fighter/something else if you wanted). after that point, you can choose to continue leveling in fighter, or choose to sacrifice your 3rd and 4th character levels in to go from Human (dragonblood) to a Half-Dragon. Since the template is a +3, you only lose those 2 levels to gain the template.

So basically the progression to level 6 with just straight fighter and the template would go something like this:

Fighter 1
Fighter 2
Fighter 2/Half-Dragon template 1
Fighter 2/Half-Dragon template 2
Fighter 3/Half-Dragon template 2
Fighter 4/Half-Dragon template 2





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