Notices


The Rod of Seven Parts

 
 
Old Nov 10 '12, 7:46pm
Coolplayer's Avatar
Coolplayer Coolplayer is offline
Dming a drow 3.5 game since 2011 ;)
 
Join Date: Aug 2009
Location: Fayetteville North Carolina
Posts: 5,904
The Rod of Seven Parts

The Rod of Seven Parts - Forum
Dungeons & Dragons 3.5e
Ad Closes: Dec 1 '12
Estimated Members Requested: 4



The doors swung open slowly as Gara'cias pushed them open with his massive arms of golden hued skin. His thick white boots take long strides across the pristine white marble floors of the open domed hall. He approaches the small table, surrounded by tall concave bookshelves surrounding it and the old man sitting there. He turned around upon hearing the steps, smoking the honey flower in his long ivory pipe tipped in gold. His eye's widened as Gara'cias handed him a small piece of stiff skin that apparently had been used as parchment. It was written in the infernal tounge of the devils and upon glancing over it quickly with his eyes, he grimaced closing his eyes while he did so. He recovered from his emotion, placed the piece of skin in a book and replaced the book on the shelf.

"It is time. Our first move is to contact them. Let us begin our plans."


This game will be a quick planar hopping game where the players go on a search for an artifact. More details to be posted later. As you can see, this ad is up for a while so I'll be filling in threads as needed but for now go ahead and ask questions etc here.

System: 3.x 3.5
Sources: PHB, PHB II, all completes. All core (PHB, DMG, MM) No Tomb of Battle, nothing that changes how the spell system works too much as a whole.
Races: Open to anything in the races books, MM's, and savage species/completes/core nothing homebrew. This is a planes hopping game so feel free to run wild with this.
Monster Races: Keep LA in mind. If LA is above +3 use savage species or talk to me about a progression if it isn't in there.
Templates: Keep these basic, no over the top incorporeal type templates or anything above LA+3.
Flaws/Traits: Pick one flaw, one trait if you want. You don't have to pic but once decided it can't be changed. Don't forget the bonus feat that goes with this.
Level: Starting level 6. Three classes maximum (this includes if you prestige).
Classes: Anything from the sources above is fine.
Abilities: 4d6 drop the lowest. 4 6's means a 19. Roll three sets take the best.
Wealth: By level per DMG, half of this can be spent on items you want. Other half can be rolled randomly or given to you in the form of an item chosen by myself.

Need a warrior type (melee or ranged) to take the place of the guy who has been dropped.

Game Description:

The Rod of Seven Parts

__________________
Never underestimate a large group of low hit die creatures.

Last edited by Coolplayer; Feb 18 '13 at 9:13pm..
Totally gonna get a character ready for this. Interesting to see how different this is from Scarecrows game, which I am also a part of. That is, unless Scarecrow doesn't want me playing yours, which is understandable considering the plot involved. But know this before your decision, Scare: I'm very good at separating OOC knowledge with OB knowledge.

Will begin work on a character, just in case. :P

Quote:
Originally Posted by chibiamy View Post
Mmm, this sounds interesting. What do you think about Racial Paragon Classes, or Bloodline levels, etc?

I probably won't even use one, but trying to wrap my head around a unique idea/concept. I have some standard tried and true ideas I use too often.
Both are fine just discuss with me what you plan to do.

Quote:
Originally Posted by TheFred View Post
I am so definitely up for this!

I'm guessing that "nothing that changes how the spell system works too much as a whole" means no psionics, incarnum, or even binding or shadowcasting? Sad, but I'm thinking some Planescape-y monster anyway I guess.

Three classes max could be interesting, too (by which I mean needlessly constraining! Grrr!).

But yeah, definitely interested.
Yeah I don't want to have to deal with any other casting/magic system.

Quote:
Originally Posted by DMDracoMoondragon View Post
My background's finished, so my application's done. Did you want a sheet for her, too?
Sheet isn't necessary until chosen but if you want you can. Have you decided what you want to do wealth wise?

Quote:
Originally Posted by Tregod View Post
Totally gonna get a character ready for this. Interesting to see how different this is from Scarecrows game, which I am also a part of. That is, unless Scarecrow doesn't want me playing yours, which is understandable considering the plot involved. But know this before your decision, Scare: I'm very good at separating OOC knowledge with OB knowledge.

Will begin work on a character, just in case. :P
Not sure if he's running a module or series of modules with the rod, but I'm not running a module. This will be all shaped and progress according to player actions/what I decide to do with the narration.

Oh! Then I should be fine!

Quote:
Originally Posted by Tregod View Post
Totally gonna get a character ready for this. Interesting to see how different this is from Scarecrows game, which I am also a part of. That is, unless Scarecrow doesn't want me playing yours, which is understandable considering the plot involved. But know this before your decision, Scare: I'm very good at separating OOC knowledge with OB knowledge.

Will begin work on a character, just in case. :P
Two different editions, with two different starting points, with two different GMs. I say go for it. Besides - its not my style to tell you that you can't because you're already on my game.

Quote:
Originally Posted by Coolplayer View Post
Sheet isn't necessary until chosen but if you want you can. Have you decided what you want to do wealth wise?
How much is a Level 6 character supposed to start with?




 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Blog   Myth-Weavers Status