Agents of the Twelve

 
 
Old Nov 11 '12, 4:41pm
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Sillaric Sillaric is offline
Last of the Greenstar Knights
 
Join Date: Jun 2007
Posts: 3,729
Agents of the Twelve

The Dragon Between - Forum
Dungeons & Dragons 3.5e - Eberron
Ad Closes: Nov 24 '12
Estimated Members Requested: 5


Game Description:

INTRODUCTION
The Dark Lanterns serve the crown of Breland as spies and assassins. Collectively they form the intelligence division of the King’s Citadel, a much larger organization sworn to defend Breland from its enemies and dispense justice in the name of King Boranel. More than any other division within the Citadel, the Dark Lanterns tend toward intelligence-gathering missions that extend beyond Breland’s borders. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and prevent national secrets from falling into the hands of rival intelligence agencies. The Dark Lanterns also have an unwritten license to eliminate any creature that threatens their nation, its sovereign, or its citizens.

The King’s Dark Lanterns were vital to Breland’s defense during the Last War. However, conspiracies abound in the aftermath of war as nations struggle to rebuild and reclaim what was lost. The Thronehold Accords have done nothing to end the secret conflicts being waged across the Five Nations—conflicts steeped in espionage and subterfuge. With the threat of another war looming on the horizon, Breland needs its Dark Lanterns now more than ever.
APPLICATION INSTRUCTIONS[Game Master]
Me, Sillaric of course.

[Game Explanation]
I managed to wonderfully fill my Agents of the Twelve group and mostly fill the Dark Lanterns group from the last advertisement. I am only short some sort of healer for the Dark Lanterns group.

[Application Process]
Post your application as a new thread in game's Applications folder linked below, in the following format (you can make a sheet and include your statblock at the bottom if you want, but it cannot replace the regular format):

Character Name:
Gender/Race:
Class:

Physical/Personality Description: A paragraph or more (2 max please) describing your character's physical appearance and personality. If you want to put secrets into your characters personality you can "private tag" them in this area. Include how your character reacts to stress/danger, how your character dresses in the field, in the tavern, etc and how he/she generally deals with others socially.

Background: No more than 6 paragraphs (1-2 is fine if you can get the point across that quickly). Please see below for some guidance on how this needs to be. Important, this section must explain how your character was recruited by Eberron's premier spy organization.

Writing Sample: This can be a sample from a game you're in already but I'd rather it be something you've written for this character. It doesn't have to be super long, just do some in-character writing to show case who your character is and show off that you are capable of solid grammar and spelling.

A PICTURE WOULD ALSO BE HELPFUL BUT ISN'T NECESSARY EITHER.

PLEASE POST APPLICATIONS IN THE APPLICATION FOLDER ON THE GAME FORUM, NOT IN THIS THREAD PLEASE

Link to APPLICATIONS folder: http://www.myth-weavers.com/forumdis...23415&tg=29801

[Character Creation]
Creation will be standard for a character starting at level 4, using a 28-pt buy, with 5400gp for equipment. Every character receives one free feat but it must be either a Dragonmark Feat or an Eberron-specific Racial Feat. LA buy-off is not allowed. Creatures with an LA or Racial HD up to 2 are acceptable for use but nothing with a base size larger than Medium unless you come up with something really really good and it must meet all the guidelines above.

A special note regarding FR-specific races, skills and classes. Nothing from an FR-specific source will be allowed without very specific DM approval.

[Sources allowed]
I have access to most everything from 3.5e and of course all Eberron supplements are acceptable. I don't like weird, way out their builds, so if you decide to use a little known supplement please give any needed title and page numbers please. I'm not opposed to monster characters, especially since many of the races considered monstrous in other game worlds are considered commonplace in Eberron.

[NOTES]
Feel free to PM with any questions but know that I will likely post the answer here for all to see (it cuts down on repeating myself). Also please note that I am only recruiting for a character to fill a Healer's role with this group.

[SUBMISSION DEADLINE]
I will close the advertisement thread on Friday November 30th at midnight or sooner if a complete application just jumps off the screen at me.

__________________
Can't imagine anyone remembers me, but I'm tentatively returning... so, hi Weavers, it's been a long time!
I'm actually tempted to run a Monk myself sometime, though not necessarily for this game.

TheFred, I checked out this feat that you said was in the ECS. It's called Song of the Heart and the text in the classes section under Bard says that I can take this feat (and generally other music feats) instead of my bardic music specials, like inspire heroics and inspire competence.

So I could give up inspire competence and gain this feat, right? The problem is that the feat lists inspire competence as one of its prerequisites. Does that mean I can't replace inspire competence with this feat? What's the catch?

Monk is one of my favorite classes in spite of how ridiculously underpowered it is for 3.5. I ran a Druid/Monk gestalt once, that was a ton of fun.

I think you have to have Inspire Competence as a prerequisite to giving it up for the feat. In other words a non-bard can't take the feat saying, "Okay, I give up Inspire Competence... which isn't hard, because I don't have it!"

Heh...Even if I don't get in, I had fun making John Brandhurst. He's a Favored Soul who's focused on raining down a storm of Arrows and buffing/healing his buddies. Hell, you might call him the "Best of Inuyasha". He wears red, he hits on every woman he comes across, and he shoots arrows full of holy power.

Tell me that doesn't sound like the kind of healer you want around.

Wiz, that's how interpreted it too. Once I gain inspire competence, I will have the option to substitute it with this feat. The feat doesn't actually require inspire competence to work. Otherwise, the other requirements don't make much sense.

Quote:
Originally Posted by Erico View Post
Heh...Even if I don't get in, I had fun making John Brandhurst. He's a Favored Soul who's focused on raining down a storm of Arrows and buffing/healing his buddies. Hell, you might call him the "Best of Inuyasha". He wears red, he hits on every woman he comes across, and he shoots arrows full of holy power.

Tell me that doesn't sound like the kind of healer you want around.
As long as he doesn't shoot something else full of holy power into every woman he meets.

Quote:
Originally Posted by Animunculi View Post
So I could give up inspire competence and gain this feat, right? The problem is that the feat lists inspire competence as one of its prerequisites. Does that mean I can't replace inspire competence with this feat? What's the catch?
AFAIK, no, you need to have Inspire Competence to qualify for the feat, so you can't give it up to get it as a bonus. You'd just take it at L3. It's just a good feat because at that level, it doubles you Inspire Courage. You can actually pump it up to more ridiculous levels, too.

Quote:
Originally Posted by Celtic Guardian 7 View Post
Monk is one of my favorite classes in spite of how ridiculously underpowered it is for 3.5. I ran a Druid/Monk gestalt once, that was a ton of fun.
The thing with Monks is, they have a lot going for them, it's just that very little of it applies to a typical party game. In a one-on-one setting, for example, a Monk can be destructive, but how often does that come up?





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