Looking for the right system for my game
I asked this in the quick questions thread, but it was starting to get a little long, and with no end in sight, so I'm moving the discussion here to a new thread. Here are the relevant bits:
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Originally Posted by Greyfeld
If I want to run a game using the FATE system, would I be better off running FATE 2.0, or SOTC?
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Originally Posted by Greyfeld
I'm looking for something that has a very flexible and description-based magic system.
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Originally Posted by Greyfeld
All I really need is for the players to be able to come up with spell effects on the fly, roll against a DC that I decide as the GM, and have the effects take shape as described by the players. Essentially, I'm looking for a system where I can have all magic decided with a simple skill check, while allowing a lot of wiggle room for the players to decide the exact effects.I'm trying to step away from rigid magic systems that have preset "spell" selections that you have to choose from, for this specific game. |
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Originally Posted by Greyfeld
I decided that Dresden [RPG] comes with a lot of fluff and baggage that I don't want to have to forcefully pry out of the game before I start it. That said, Dresden and FATE are both offshoots of FUDGE, so I assumed that one of the FATE versions might fit my needs without the fluff associated with a pre-created universe. Hence my question.
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