Image is now a pick-'n'-mix. Enjoy piecing it together.
Character Info Name: Kumaro Akimichi
Element Affinity: Suiton (Water)
Ninja Rank: Genin
Character summary: Taijutu/Ninjutsu focussed Akimichi with a developing interest in Fuinjutsu seeking a team. Friendly and polite, will work hard to be helpful!
Stands around 5 ft 2 and weighing a hefty 145 lbs, Kumaro is a prime specimen of the Akimichi clan. A solid combination of weight and muscle, he is a strong child. Adorning both cheeks is a red circle with a red dot in the middle. A mop of brown hair in a spiked mess is what passes for his hair, with multiple small bangs framing his face and held up via his ninja headband which keeps it out of his hazlenut brown eyes. He is usually dressed in a navy blue shorts, a beige t-shirt with the Kanji symbol for food on the front and a dark, short-sleeved, navy blue jacket with metal plates on the arm with the same food Kanji on the back that he leaves unbuttoned. Strapped to his right thigh is a holster for his ninja tools on top of a small pack strapped to the back of his shorts. He has some bandages that is lightly wrapped around his hands and around his knees with a pair of black sandals on his feet.
Your going to have to use your imagination here. It's a little pick-n-mix.
First, a general image of chouji is needed from the pre-shippuden era. v
Use this guys hair style and dye it brown v
And replace those swirls on his cheeks with this >
Headband style hit-ai.
Lose the scarf.
Keep the hand wraps.
Replace the green jacket Chouji usually wears with a navy blue version and put the food kanji on the back (Kinda like Tsunade's jacket).
Keep the shorts as it is.
Black sandals instead of blue.
And done! You now have Kumaro Akimichi.
Kumaro is a friendly Genin, loyal to friends and polite to those he doesn't entirely know. Despite a distinct lack of friends, he still manages to carry on without getting sad. Although he may seem passive to his team-mates, he has a surprising amount of dedication to them and will risk his life to protect his friends.
The only time he becomes assertive consistently is with food. He loves to eat and has an appetite to match it, to the point where he is usually seen carrying around extra snacks to eat. He does manage to ignore comments and insults about his weight, although insults in his ability to defend his friends does provoke him.
Kumaro likes relaxing, eating and training. He dislikes bullies and people who threaten and insult his friends. His dreams for the future is to grow strong enough to protect the village and support his younger cousin as the 16th head of the Akimichi clan, Choji-sama.
Son of Shuu and Kagame Akimichi, Kumaro is the older cousin of Chouji Akimichi, the future 16th head of the Noble Akimichi Clan. Possessing a friendly disposition, Kumaro is known in the clan to be a strong, reliable boy and is a future protector of the clan and the village. Growing up, he was amazed at the Clan’s Hijutsu like the Baika no Jutsu and once he was strong enough, he himself knuckled down and threw himself into learning all the clan techniques he could. Achieving levels of mastery in both at a fairly young age compared to others of his clan, his desire to learn caused him to seek out knowledge from his father and mother. Although his father had an incompatible affinity, he still taught him some advanced chakra Control abilities. It was his mother, a budding priestess but wanting a different life, that introduced him to the secret arts of Fuinjutsu. Although he had great difficulty in performing some techniques, he agreed to stick it out until he could successfully do a Gesouin seal.
Life at the academy was just as tough for him than it was for anyone else of the clan. Bullied and teased for being fat, he became a bit distant to the other children. It wasn’t until several other students stood up for him that he finally found friends he could speak to and cherishing every moment with them was always in his heart.
Halfway through the year, he finally managed to save enough pocket money to be able to afford to see what his elemental affinity was. Having a natural affinity to Suiton was strange, especially with the clan having only a few members that used elemental ninjutsu. Purchasing a pair of Suiton Jutsu scrolls, he dedicated time to learn them both, trying to expand his versatility than just his clan Jutsus.
It was the night of graduation ceremony that he finally managed to correctly form the Gesoiun seal. Ecstatic about it, he got it checked over by his mother before he started inscribing that seal into several scrolls. The next day he was assigned to a genin team and performed his first group exercise. Thoroughly annoyed that he ran out of snacks halfway through (and almost failing it), he decided to load a single scroll with enough snacks to last him a while. Realising that he could save a lot of space in his pack for these things, he proceeded to seal up many of his things. Finding the usefulness of seals at this point, he decided to learn some more. His mother did promise him that she’ll show him another seal once he comes home from his latest mission. That has given him a strong drive to complete this mission.
Like the other members of the clan, the fighting style of the Akimichi is a brawling style that relies of brute strength and resisting attacks, steam-rolling over opponent with his clan techniques, the
'Baika no Jutsu' combined with the Taijutsu technique 'Nikudan Sensha'. However, the difference Kumaro has with his clansman is his ability to interchange this with his limited Suiton techniques. His Genjutsu skills are virtually non-existent and remains, to his frustration, beyond him.
Mastered Jutsu: 6 spare Jutsu slots, converting them into Mastery levels (I think this is correct right?).
Nikudan Sensha (Meat Tank) (5 - Mastery)
Baika No Jutsu (3 - Advanced Proficiency)
Mizudama no Jutsu (Water Sphere Technique) (1 - Proficiency)
Ryuutsuki (Dragon Thrust) (1 - Competence)
Because I like how Madhatter did it, I'm going to try doing something similar.
Good Traits Loyal
Absolute loyalty is given to those that earn it. Those that have managed to earn your loyalty will find a stalwart friend and ally. Throwing everything they have into protecting their loved ones, you would rather die than face seeing those that you care for get snuffed out.
Strong and Tough
Strength is important in your class. Being able to hit someone and make sure they stay down is one way to ascend the class's grading level. Although not the strongest in the class, you make up for it in being quite tough as well. Just when your opponent thinks your down for the count, your second wind suddenly flares up and your back and fighting.
Clan Jutsu's such as Baika no Jutsu and Nikudan Sensha have been taught to you, but you have other advantages up your sleeves. Your a Suiton user, capable of spitting out balls of water to your repertoire as well as hardening your own skin to help your defenses. Like your clan-mates, your a Taijutsu specialist as well, combining the larger size you gain from your clan jutsu with hand-to-hand combat. There are even rumours that you are training on how to use a bo-staff, although you haven't found a teacher for you just yet.
Bad Traits Glutton
Like your clan-mates, an Akimichi needs to eat a lot to use their calorie-control techniques. If you see an Akimichi not eating, then your in for a rare sight indeed. Bullying because of being overweight is virtually a given in a village that prides itself on physical fitness.
Dispelling a Genjutsu is easy enough. But actually casting it... Well, you may have an easier time telling him to diet for the rest of his life. Lack of imagination, total lack of talent, underestimating the art, not pre-disposed to the art, there are many reasons one may not follow the intricate art of Genjutsu. For Kumaro, it's the second reason. You'll have a better chance of convincing this young Akimichi to diet for the rest of his life than for him to learn and master any Genjutsu.
Neutral Traits Akimichi Clan member
Putting away twice as much food as anyone else in the classroom, the kanji for food embroidered onto both your shirt and jacket and being a fairly, large boy is the sign of an Akimichi. A member of the four noble clan's in the Village, you have a long line to follow. The same generation as the 16th head of the clan, it was almost a given that you have sworn to help your younger cousin grow as the future head of the clan.
Ninja Info Card
Name: Kumaro Akimichi
Member of the Akimichi Clan
Older Cousin of Chouji Akimichi, future 16th head of the Akimichi Clan
Stamina: Very High
Genjutsu: Very Poor
Character Sheet http://www.myth-weavers.com/sheetvie...sheetid=470757
Kumaro Akimichi Kumaro Akimichi
Tough Hero 3/Strong Hero 2; CR 5; Medium-sized humanoid; HD 3d10+9 plus 2d8+6; HP 51/51; Init +2; Spd 30 ft; Defense 18, touch 16, flat-footed 14 (+2 dex, +4 class, +2 equip); BAB +4; Grap +7; Atk +7 melee (by weapon) or +6 ranged (by weapon); Full Atk +7 melee (by weapon) or +6 ranged (by weapon); FS 5 ft by 5 ft; Reach 5 ft; AL Varies; SV Fort +7, Ref +3, Will +3; AP 5; CP 28 (10 reserve); Rep +1; Wealth +13; Str 16, Dex 14, Con 17, Int 14, Wis 14, Cha 10.
Occupation: Academy Student (Bonus Class Skills: Craft: Calligraphy, Ninjutsu, Tumble; Bonus Feat: Soulweaver)
Skills: Chakra Control 8 (+10), Concentration 5 (+8), Fuinjutsu 8 (+10), Genjutsu 2 (+2), Hide 4 (+6), Knowledge: Ninja Lore 2 (+4), Listen 4 (+6), Move Silently 4 (+6), Ninjutsu 8 (+11), Profession: Cooking 2 (+4), Spot 4 (+6), Taijutsu 8 (+13), Tumble 3 (+5)
Feats: Skilled, Talented Shinobi (Fuinjutsu 6, Listen 1), Talented Shinobi (Fuinjutsu 2, Concentration 5)
Talent (Tough Hero): Robust, bonus feat (Brawl), Second Wind.
Talent (Strong Hero): Taijutsu, bonus feat (Nin Weapons Proficiency).
Equipment: Belt Pouch, Shuriken Holster, Casual Ninja Outfit, Iron Wire, Forehead Protector, Akimichi Food Pills, Battle Vest, Sealing Scrolls *4, Calligraphy Set, Lesser Eplosive Tag, Smoke Bomb, Mwk Shuriken *15, Mwk Kunai *10, Mwk Quarterstaff, Other Possessions.
- Control - Kinobori (Free), Genjutsu Kai, Tadayou, Seishou Bakuha, Ki Nobori no Waza
- Genjutsu - None
- Ninjutsu - Fuinjutsu: Gesouin, Henge no Jutsu (Free), Bunshin no Jutsu (Free), Kawarimi no Jutsu (Free), Shunshin no Jutsu, Yutsuba no Jutsu, Mizudama no Jutsu (1 Mastery), Baika no Jutsu (3 Mastery)
- Taijutsu - Renzuki, Iwakuzu Taigeki, Ryuutsuki (1 Mastery), Nikudan Sensha (5 Mastery)