Exiled

 
 
Old Nov 16 '12, 2:40am
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scahill scahill is offline
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Exiled

Exiled - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 5

Can you find your way home and defeat the Evil Queen?

Game Description:

The war against Grunella the Evil Queen was over generations ago. Her power stretches across the known world, from the Sea of Dragons to the Golden Hills of Vandorn, from the Swamp of Tears to Ironshield Mountains no one has escaped the cruelty of her reign.

A group of brave heroes were brought together in hope of breaking her power and restoring freedom to the people of the world. They suffered many losses. The Queen’s forces claimed the lives the wizard Drummond, and his apprentice Teig on the fields of Nottingate. Almunt the Mighty stands, battle axe raised high above his head in the bailey of the Queen’s fortress at Sorin Lake, turn to stone by the foul magic of her sorceress Morrigana.

Some battles were won. The Queen’s favorite pet, the Black Dragon Draxin, is dead. The town of Farlong was liberated from her undead cohorts and provides a base from which further resistance might grow, throughout the lands people of all races struggle against the shackles of her oppressive rule.

You have fought long and hard side by side against the forces of the Evil Queen but now are captured and at her mercy.

Gathered together in the dungeon of the great Palace Quell you are dragged from your cells and brought before Grunella herself. Her countenance is terrifying to behold, the demon blood that mingles with that of her human ancestors have left its mark. You may have thought her heritage a rumor once, but no more. The antler like horns a top her head, the barbed tail the swishes with menace. When she opens her mouth to speak her voice is like fire and gravel, “You have dared to raise arms against your rightful mistress and Queen and for that crime I banish you to the outer reaches to wander in sorrow, never again to see the lands of your birth, never again to feel the touch of your families and loved ones who you will leave behind to suffer further for your crimes.”

She waves her darkwood staff in intricate patterns, speaking words that even demons tremble to hear. The large crystal shard that tops the staff glows with a baleful light that intensifies as she weaves her magic culminating in a blinding flash. All the air seems to leave your body and you have the sensation of falling at a frightening speed.

Then there is blackness…
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Applications should be 5th level (or equivalent) characters using a 36-point point buy. Maximum hit points for 1st, re-roll 1's after first level.

The PCs start with no equipment save one peasant outfit, the clothing they were wearing in the Queen's dungeon.

I am pretty wide open for character concepts but assume your characters have fought together against the queen.

Classes, feats etc. can come from any supplement but you must provided me with a reference link or title and page number for anything not found in the Player's Handbook I.

You may take up to two Traits and up to two Flaws at 1st level but are not required to take advantage of this option.

From mobile:
yes, very tough on traditional arcane casters
prison garb, no holy symbol you'll have to make one, craftskills anyone?
wee jas & cloistered works for me
i'm more likely to take a monk over a psion
i'll have to read up on unarmed swordmage
kobold fighter is fine as long as he works and plays well with others

Quote:
Originally Posted by shadowkiller View Post
Hmm i was thinking of a sorcerer potion maker that was captured during a raid by the queen for he was selling to the rebelion

Another idea is a soulknife but i don't know if you will allow psions.
If you go for the sorcerer, my cleric has Eagle's Splendor as a domain spell, and can give you bonus spells and a boost to your save DCs.

Sorry i decided to go with a monk for its seems something now that might work well for no equipment and also if i make his disarm strong disarm can be useful.

Were we with the heroes that she killed and captured in the text or did we come after, trying to fight the good fight?

I would like to work out a skill based Azuran Incarnate if that is permissible =) Game look's interesting

An unarmed Swordsage is kind of like a monk in the sense that you have a martial character hitting things with various parts of their anatomy. However the difference is that they get access to maneuvers to enhance their striking abilities and none of the traditional monk class features like wholeness of body or slow fall. However if someone else is wants to run a monk I can run a normal Swordsage (Tome of Battle page 14) if it's allowed.

Hmm... Would you be open to a Half-Dragon(Races of the Dragon page 70) Warlock (Complete Arcane page 7) or Spirit Shaman(Complete Divine page 14)? >.>

Quote:
Originally Posted by scahill View Post
From mobile:
yes, very tough on traditional arcane casters
prison garb, no holy symbol you'll have to make one, craftskills anyone?
wee jas & cloistered works for me
i'm more likely to take a monk over a psion
i'll have to read up on unarmed swordmage
kobold fighter is fine as long as he works and plays well with others
On that note, I'm getting really interested in making a Blacksmith that just sorta got lumped in with the "real" adventurers because he stuck around their camp repairing their equipment.




 

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