It is early August, of 1948, and it has been three years since the Migard Serpent emerged. Three years since humanity ripped a piece of the sun from the sky and set the Serpent's brain alight with atomic fire. Three long years of famine, of political turmoil, of violence, of monsters. Three years of winter.
You have arrived in Sydney, Australia: the new capital of the British Empire, situated on the coast of the last green and pleasant land. You've been summoned, from wherever you may have previously been, because of one very particular man: former Rear Admiral Henry Galveston, of the United States Navy. A career military man, the Rear Admiral crossed many paths both before and during the second World War, and not a few after the Serpentfall, when he resigned. He also, unfortunately, happens to currently be the late former Rear Admiral Henry Galveston. And while you may or may not be the sentimental type to mourn the passing of an old acquaintance, the fact that you've been invited to the reading of his Last Will and Testament surely means something...
Game Description:
Know, O prince, that between the years when the Serpent fell and the oceans drank America and the gleaming cities, and the years of the rise of the Sons of Space, there was an Age undreamed of, when nations guttered low and flared brilliant across the poisoned world like dying stars - California and Texas each claiming the flag of the West, France torn asunder and facing the desert, harsh Mexico, slumbering Bazil, Argentina where the seeds of Thule lay wating, ancient lands of Persia and Arabia and Iraq between two empires, the coldly clutching Soviet Union whispering behind its Serpent Wall, Japan whose warriors wore steel and silk and khaki. But the proudest kingdom of the world was Australia, the last green and pleasant land, ringed around by its dominions and bulwarked by the sea...
__________________ "If the enemy isn't taking all of the bullets, I'm not doing it right." -Aiden
I'll have an app together here later today or tomorrow I'm still digesting the book presently. . . . Kind of thinking a jetpacking swashbuckler. . . . But I'm not sure yet. . . ? After I better digest the fluff I'll be able to fully form an idea. . .
I love the setting though, thanks for bringing it to my attention Oct.
“It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
― Patrick Rothfuss, The Name of the Wind
Yeah I'm just saying that this game is going to be awesome. I just got the book last night so I'm going to study it over the weekend. I have a few concepts in mind but I want to be sure about the mechanics before I make anything just yet.
Sooooo the tree lighting and the business of the day are over now it's time to READ!!!
But in the meantime I've been searching the interwebs and a few pics have struck my fancy for inspiration ( I'm sure the fluff + the pics will turn something up)
Sorry just thinking aloud more productive and structured thoughts will follow promise
“It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
― Patrick Rothfuss, The Name of the Wind
Last edited by prof cephalopod; Nov 18 '12 at 3:08pm.