Pre game stuff
For discussing background information, also a pregame roleplay thread, for those who wish to roleplay before the game officially begins (which should be around the first of December 2012). Those who have posted an application in the application thread may post here:
Currently in the dream it is almost winter solstice, though the characters' minds flit back to six months earlier in the dream setting, to the summer solstice...
Thanks to having recurring dreams about this setting, over the length of some nights, it is easy to recognize that it is a dream, though this lucidity tends to fade in and out occasionally, depending on the situation.
The Malan'whibi tribespeople gathered around near a river flowing through a forest, where they are settled temporarily. The celestial platypus led them here, and the savage bard Halurn sets about making mapping out key location points for a ritual to empower the totem spirits with the ability to attune more closely with the power of the sun, to better help them fend off the darkness. Halurn glances at some of the people the guides had brought back recently: a brown eyed, stealthy elf with blonde hair; a black haired young man, with dragon blood running through his veins; another man, who had diligently studied the arcane arts; and a green eyed, blond, human who can manifest blades with his mind. There were still others arriving, but for now he had to concentrate on his part in coordinating the ritual...
Currently in the dream it is almost winter solstice, though the characters' minds flit back to six months earlier in the dream setting, to the summer solstice...
Thanks to having recurring dreams about this setting, over the length of some nights, it is easy to recognize that it is a dream, though this lucidity tends to fade in and out occasionally, depending on the situation.
The Malan'whibi tribespeople gathered around near a river flowing through a forest, where they are settled temporarily. The celestial platypus led them here, and the savage bard Halurn sets about making mapping out key location points for a ritual to empower the totem spirits with the ability to attune more closely with the power of the sun, to better help them fend off the darkness. Halurn glances at some of the people the guides had brought back recently: a brown eyed, stealthy elf with blonde hair; a black haired young man, with dragon blood running through his veins; another man, who had diligently studied the arcane arts; and a green eyed, blond, human who can manifest blades with his mind. There were still others arriving, but for now he had to concentrate on his part in coordinating the ritual...




Spellcraft (17)