This content is strictly limited to the base d20srd, and the Eberron Campaign Setting.
You are restricted to feats in the Eberron Campaign Setting and d20srd, so these two lists:
Other Eberron Material will be considered case by case (such as player's guide to Eberron, or Sharn City of Towers) however as I am less familiar with other eberron books I would like to reserve the right of refusal. Although I do love Eberron so it is certainly okay to browse other books. For a list of all Eberron Sources, look here:
Standard Ability Array [15,14,13,12,10,8]
Roll for starting gold by class:
Druid = 2d4 x 10 gp
Sorcerer, Wizard = 3d4 x 10 gp
Barbarian, Bard = 4d4 x 10 gp
Cleric, Monk, Rogue, Artificier = 5d4 x 10 gp
Fighter, Paladin. Ranger = 6d4 x 10gp
Additionally, all players must choose a "region" that they are from. If you need help with this or getting specifics for Eberron races or classes, just ask. You don't have to be familiar with Eberron in order to join this game.
Kalahstar have access to Psionic Rules - they are the only exception.
Evil alignments restricted for starting characters.
Don't ask for supplementary material for the application, it will be denied.
Be creative, and have fun!
Some information on Action Points:
Action points provide a player with the means to alter d20 rolls in dramatic situations, reflecting the luck that can change crushing failure into heroic success. Your char- acter has a limited number of action points, and you must use them wisely, since you don’t replenish this supply until your character attains a new level.
You can spend an action point to improve the result of an attack roll, a skill check, an ability check, a level check, or a saving throw. Certain feats and prestige class features allow you to spend action points in different ways, but this is their most basic use.
When you spend an action point, you add the result of a roll of 1d6 to your d20 roll to help you meet or exceed the target number for the roll. You can declare that you are spending an action point after you have already rolled the d20, but you must do so before the Dungeon Master reveals the result of your roll (whether the attack roll or check or saving throw succeeded or failed). You can’t use an action point on a skill check or ability check when you are taking 10 or taking 20.
Instead of altering the result of a d20 roll, you can use action points to perform one of the special actions described below. In addition, some prestige classes and feats allow you to spend action points to gain or activate
Activate Class Feature: You can spend
2 action points to gain another use of one of the following class features that has a limited number of uses per day: bardic music, rage, smite evil, Stunning Fist, turn or rebuke undead, or wild shape.
Hasten Infusion: On his turn, an artificer can spend 1 action point to imbue an infusion in 1 round, even if the infusion’s casting time is normally longer than
Stabilize: When your char-
acter is dying, you can spend 1 action point to stabilize at your current hit point total. Spending an action point does nothing for you if you’re
Post your character application as a single post in this thread, keep OOC posts in the general OOC thread. Thanks!!