Quote:
Originally Posted by thebatmanfan
"douchebaggery"
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HA! Sorry that was all I retained inthe first reading
My TBMF you have been very busy behind the scenes. There is one thing we do need to discuss and that is What exactly it is that needs smuggling into the city? Are the Import Tariffs so high that we make coin on normal goods or are we smuggling more diabolical or dangerous cargos?
Just FYI Momma's take on the groups. Since only Krellish would know most of her feelings and history.
Kirling Brotherhood: Her loose alliance with them during the climb to her current position was costly and painful but worththe returns in her eyes. She is glad to have the oppressive buggers gone but see's no real need to hunt anyone down from the old school group. More likely she would try to deal with them and gain by it.
Hrufgar Family: Brazen lil cusses who are best avoided unless they want something from ya then better to cut a deal quick and be off. Don't trust em and count the coin double.
The City Guard: mixed bag, never like dealin with new ones so best not hurt any of the ones we gots better the foe ya know than the one ya don't.
The Sailors' Union: Solid lot of workin stiffs not the sort ya have to worrry about all that sneakin and intrigue with mostly plain talkin and good business sense. BE weary of new arrivals who don't knwo the score and never overreact with em till theys know whats what
The Longshoremans' Union: Locals our people they are on our side and we want to keep em that way. Always take trouble ta Du Loc, he handles it or gives us leave ta. We git as good as we give from them what lives with us.
The Shipwright Guild: Skills are money don't ye forget it. Skills something ye can only rent never really buy so keep em happy, hale and hearty so's they can do fer ya what they knows how ta.
The Nightwatchmen: SPIT right lot of offal in a clean sack. Steer clears of em and make sure our freinds knows they is abouts if ya sees em. Don't start nothin wit em lessen it is gonna finish final like. And never brings em here.
All the legitimate operations
House Footmen and House Knights:
Gavashoon Shipping:
Duke & Retainers Shipping:
Fall under the catagory of take what ya can git away with but don't kick the chamberpot. These are the types of organizations that beg to be shilled but Momma's typical operations don't involve them Especially the Gavashoons as they tend to just cause trouble for business if they get stirred up.
The Greb Goblin tribe are strong contacts and almost part of Mommas operations. They are always to be treated well and any trouble dealt with through Momma.