I will work to put url or quote links behind every suggestion so you can see where these ideas came from.
- Create for yourself a tick sheet. This is extremely simple to do in Excel and is imperative to running a quick smooth combat sequence.
- Dice tags reset every time you add new ones to a post, put them all up at the same time
- At the end of a combat post, put in a Private tag box for yourself to see players accuracy and damage against the baddies. They can see attacks against themselves, they know their own stats, but you don't want them to see the enemies
I'd give you a link, but you wouldn't see it anyways.
- Start the game with a few cannon fodder battles to work out how you want combat to run. I suggest at least 2. One where you will forgive all motes spent on charms lasting less than a scene to gauge your Exalted at full power, having fun. A second one where you just throw cannon fodder at them in a realistic setting until you're pretty sure you know how you want the rest of the game to work. Doing this with my party took me from a simplistic, primitive battle system, to a neat, elegant system where I am ready to start adjudicating stunts and the more advanced mechanisms of the game in two battles.
- Divide starting charms so: 3 Offensive, 3 Defensive, 3 Non-Combat, 1 in your specialty. It's better to have a generalized character in the beginning. Thanks Moonstone Spider See Moonstone's Post
- Make everyone put at least one point in Awareness. Taking a -2 penalty on Join Battle rolls results in botches on the very first battle ever. Then the character just ends up staring at flowers while zombies gnaw at their necks See Combat 1 for the rolls
Quote:
Originally Posted by Moonstone Spider
Beautiful Garden has always had a strong attraction to flowers of all sorts, and this betrays her now as at a critical moment of zombie attack she's busily examining a particularly nice-looking wildflower growing out of a crack in a stone.
Thus it is that a zombie stepping on the flower greatly surprises Beautiful Garden. She sighs deeply at the unwanted interruption and finally moves to get the zombie away from her flower. She saunters towards the zombie almost casually, making neither haste nor waste of time as she does so.
- Disallow the starting backgrounds of backing, followers, and allies. It seems really harsh, but you will thank me later. The Exalted can always gain those as the story progresses.
- Contacts and Mentor are strange beasts that depend on your setting
Quote:
Originally Posted by Moonstone Spider
Personally I would drop "Contacts" from the list of forbidden backgrounds and substitute "Mentor" in it's place. The fact that the PC knows a Lunar who knows a Sidereal won't derail the game and may well provide some useful hooks. That fact that Mr. Miyagi has taken a personal interest in the Dawn Solar's training and gets grumpy when the Dawn isn't around is more likely to be problematic
Quote:
Originally Posted by Amnistar
Even Mentor isn't a problem if you've worked out beforehand why said mentor isn't always 'up in their business'.
Quote:
Originally Posted by Moonstone Spider
Yes, this is a relief.
My feeling is that unless you know well what you're doing, a character should split their charms 3 ways, 3 charms for personal protection, 3 charms for killing people and breaking things, and 3 charms for things outside of combat with the 10th charm going where ever you want to focus. If you're going for largely noncombatant take a charm or two away from breaking things for your noncombat duties, but don't reduce protection, just because you don't want to hurt them doesn't mean they won't hurt you.
Armor is key to survival. If you don't have any kind of armor you must have an armor-replacing charm or three.
My top picks for unarmored fighting (corebook) are: Seven Shadows Evasion + Reflexive Sidestep technique
This requires a good investment in dodge, 3 charms, and a 2 charm combo. It gives you a perfect defense that can be applied to any attack, at a low essence cost. Remember you can't use it if you used any other charms before your DV refreshes.
Snake Form + Essence Fangs and Scales
The Snake Style is a solid martial art with a lot of versatility. Getting this defense is 4 charms deep, a bit pricey compared to the other options but it counts against both your attack and defense since the charms work both ways, essence fangs and scales lets you soak lethal damage with bashing soak AND ignore half your enemy's armor soak. Snake form adds your martial arts rating to your bashing soak. Both are scene-long charms so you don't have to worry much about essence cost, they'll be with you to the end once activated. Sadly they can't be comboed together, costing you ticks in battle. Happily, the pre-req charm for them adds your martial arts score to join battle giving you an early tick advantage to make up for it.
On the resistance side nothing beats Durability of Oak Meditation. I've already covered it, one charm, no great costs anywhere. It abbreviates to DOOM because that's what it spells for the success of any mortal attack directed at you. It leads to Iron Skin Concentration, a near-perfect that totally defeats any attack if you match the attacker's essence on a resistance roll. And it offers a great armor bonus equal to mid-grade armor even on a fail. It in turn leads to Iron kettle body which gives you scene-long armor defense equal to some of the better armors, and can be combined with Iron Skin Concentration and Durability of Oak as needed. All with no mobility or Fatigue penalty. The three charms together with a simple DOOM+ISC combo will let anybody without armor go into battle with the same peace of mind a medium artifact armor grants.
Avoid Spirit Strengthens the Skin and Adamant Skin Technique until you've gained a lot of experience and have a powerful exalt with dozens of charms. The first is too costly in motes, you'd have to pay 8 motes to get the same armor-soaking ability 3 motes will buy from Durability of Oak Meditation, and the second is ineffective, by the time you have it's prerequisites you're like to have such good resistance that you don't need a perfect soak charm, Iron Skin Concentration's near perfect will be good enough unless essence 5+ monsters are your main enemies.
Personally I would drop "Contacts" from the list of forbidden backgrounds and substitute "Mentor" in it's place. The fact that the PC knows a Lunar who knows a Sidereal won't derail the game and may well provide some useful hooks. That fact that Mr. Miyagi has taken a personal interest in the Dawn Solar's training and gets grumpy when the Dawn isn't around is more likely to be problematic.
I would also add, you can get by without the discreet essence armor if you take the "just like armor" resistance charms such as Iron Kettle Body.
Yeah, that last one is just one of those things that either you work it out with each player before they make their characters (works best in RL versions but) to gurantee that it won't be gamebreaking.
Even Mentor isn't a problem if you've worked out beforehand why said mentor isn't always 'up in their business'.
Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.
Funnily enough, you could quite easily run an Exalted game using an alternate system. I'm running an RL Exalted game using Wushu rules, and it's going quite well.